Remove Hardware Remove Head Tracking Remove Microsoft Remove Simulation
article thumbnail

VR Takes Center Stage at Dubai’s DEAL 2023 Expo: Highlights and Takeaways

ARPost

So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. When it works, it works.

article thumbnail

Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. The headsets planned from HP, Dell, Lenovo, Asus, and Acer will use what’s known as “inside-out” position tracking.

Microsoft 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Hands-On With Google’s Inside-Out WorldSense Tracking

UploadVR Between Realities podcast

First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset). WorldSense.

Google 216
article thumbnail

A brief history of VR and AR

TechCrunch VR

The user is seated in a stool in front of the machine, their head obscured by a hood. Here the applications began to once again focus on simulation for the workplace — the “workplace” in this instance being, of course, space. NASA promotion shot of VIEW (Virtual Interactive Environment Workstation).

AR 102
article thumbnail

Social VR: Who Is Going to Get It Right First?

UploadVR Between Realities podcast

Hardware developments such as self-contained, untethered headsets and powerful, more responsive hand controllers will accelerate the mass adoption of social VR, yet the real tipping point will only come when we’re able to feel truly present with friends in a virtual environment. Mixing it Up.

article thumbnail

HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It’s that exponential growth of hardware as well. I got to try it at… maybe it was AWE, but I got to try one of their training simulators and I was tiling a wall in a bathroom. And so there is not just the technology part of the hardware and the platforms, but also the studios that are creating the content.

article thumbnail

HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It’s that exponential growth of hardware as well. I got to try it at… maybe it was AWE, but I got to try one of their training simulators and I was tiling a wall in a bathroom. And so there is not just the technology part of the hardware and the platforms, but also the studios that are creating the content.