Remove Hardware Remove Head Tracking Remove Simulation Remove Unity
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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.

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Top 50 Terminologies related to AR/VR

ARVR

measures orientation and angular velocity; for ARCore-capable smartphones, it helps enable motion tracking. The simulation (or recreation) of sense of touch through the sensations of applying force, vibration, or motion to the user. when the tracking of a digital object is fixed, or anchored, to a certain point in the real-world.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. This is 1999.

Training 532
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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. Very early prototype controllers from Valve that simulated gripping and dropping objects. That said, I’d like to see Microsoft provide a solution here.

Microsoft 100
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VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

At the same time, it uses your phone’s internal gyros to provide the head tracking. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Since VRidge and our Unity Core Assets both take advantage of OpenVR, it’s possible for you to build and test your project using this minimal setup.