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Post-Pandemic, Augmented Reality Serves Entertainment With Its Re-Emergence

ARPost

Most people don’t know augmented reality was first created and tested in the late 1960s: by a Harvard professor, with a wired head-mounted display. In 2014, Google Glass launched–to much fanfare, and nascent jokes online–quickly followed by the original Microsoft HoloLens. With Isolation Came Innovation.

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Microsoft Opens Up HoloLens Pre-orders In 6 Countries

UploadVR Between Realities podcast

Developers are charging forward with various entertainment and productivity applications (over 80 in the Microsoft store to date) and businesses are finding new ways to utilize the head mounted display as well. HoloLens is now available to pre-order exclusively from the Microsoft Store.

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Microsoft Finds Its Voice In Mixed Reality: ‘It’s About What We’re Gonna Do With These Technologies’

UploadVR Between Realities podcast

One of Microsoft’s newest leaders in mixed reality, Mark Bolas, took the stage for a few minutes at Acer’s press conference this week and put into human terms the company’s goals with the technology. Now he is helping define the company’s strategy and vision moving forward into the new medium.

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What Made VR Gaming Highly Popular

ARPost

Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place. VR In Gaming.

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The Current State Of The VR/AR Patent Landscape

VRScout

In the very near future, virtual reality headsets are expected to significantly shift the way consumers work, experience entertainment, make purchases, and participate in social activities. Microsoft HoloLens 2 patent. Microsoft, Intel, and Sony are the three strongest VR and AR-related patent owners. Image courtesy of IPlytics.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

billion globally by the end of 2017, of which, head-mounted displays (HMDs) will account for $4.7 billion in global revenues, driven in part by the increased spending in several enterprise sectors and in location-based entertainment (LBE) industry. Preview Table of Contents.

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AR 101?—?A brief summary (Part 1)

ARVR

Advantages AR’s advantages are the tools it provides for various tasks in scientific, industrial, and entertainment areas (Peddie, 2017). Google launched Google Glass , and Microsoft launched HoloLens , a head-mounted display (Krevelen, 2010)(Jaimini, 2016). Read more here: AR 101?—?Augmented

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