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LA Hospital Using VR Simulation For Trauma Training

VRScout

That’s exactly why Children’s Hospital Los Angeles teamed up with Oculus and other VR companies to bring low-cost emergency care training via virtual reality technology. By using an Oculus Rift headset along with Touch controllers, students can now receive the same training faster, cheaper and easier.

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10 Virtual Reality Trends to Look Out for in 2021 and Beyond

ARPost

VR in Training and Education (Accurate Learning Without Risk). VR can aid professional development and learning by simulating real situations without the risks involved. Through VR technology, we can produce fantastic simulations that explain, explore, and define the hazards without actually exposing people to any risk.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

One of the areas where XR is seeing the most significant and rapid adoption, is in the world of education and training. Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training. Meta Oculus and Aptiv. Microsoft HoloLens and GE.

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The Best Apps and Games to Get Seniors Into VR

ARPost

Educational Content from Alchemy Immersive (Quest, Mobile). From the microscopic world to outer space, to the neighbor that you never knew, Alchemy Immersive , available via Meta Quest TV , partners with world-renowned presenters and content producers to create XR versions of educational classics. Wander (Quest).

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

For the past 20 years, researchers have been exploring the possibilities offered by implementing virtual reality into educational settings. This research is crucial to the field of education and the design of virtual reality.

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The History and Evolution of the Metaverse

ARVR

In the 1980s and 1990s, researchers and companies began to develop virtual reality systems that used headsets and gloves to immerse users in a computer-generated environment. Virtual reality and augmented reality technologies are being used for a wide range of applications, including gaming, education, training, and social interaction.

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Stanford University's-Virtual Human Interaction Lab's Class in Virtual Reality

XROM

ENGAGE is a virtual meeting platform that provides tools for students and teachers to build and interact in virtual environments. Class sessions were also limited to 30 minutes to avoid simulator sickness, a subset of motion sickness that can be caused by VR devices. Another concern the class had to navigate was privacy.