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The Future of VR in Education: Full Immersion in Learning

ARPost

The traditional educational process means a dry presentation of facts and putting theory into practice. Many generations have learned according to this “golden” formula. Some schoolchildren are visual learners: it is important for them to “see” the object of study, and not just hear or read about it.

Education 443
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Five Ways VR Can Be Used In Modern Education

VRScout

How immersive technology is changing education for the better. VR and AR are far from new educational technologie s. However, the process of their adaptation is rather slow, since the clumsy bureaucratic machines of schools and universities are not able to adapt to changes quickly. EXPAND THE BOUNDARIES OF DISTANCE LEARNING.

Education 537
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Ozobot Launches MetaBot, the Free AR Robot for Education

ARPost

And the sooner you start learning, the higher your chances are of finding fulfillment in this exciting field of work. To this end, the company launched MetaBot, the free AR robot for education in the STEAM (science, technology, engineering, arts , and mathematics) field. The AR Robot Launch Includes Access to Educational Materials.

Education 340
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XR in Education Case Study in Focus: Oculus and Aptiv

XR Today - Virtual Reality

The power of Extended Reality technology for education isn’t just evident in the traditional school and university landscape. With XR tools, companies can empower staff members to work with complex machines and equipment, as well as providing them with the skills they need to perform day-to-day tasks.

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Case Study: Toyota Streamlines Production with AR

AR Insider

Our research arm ARtillery Intelligence tackled these questions in its report: Enterprise AR: Best Practices & Case Studies , which we’ve excerpted below, featuring Toyota’s AR deployment.*. Enterprise AR: Best Practices & Case Studies, Volume One. Driving Continuous Improvement. More from AR Insider….

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New Extended Reality Study: Bright Future for Immersive Technology in Europe

ARPost

A 2017 study on extended reality predicted that Europe will be a leading force in XR development. Building on the original research that the XR Association (XRA) and Ecorys published in 2017, XR and Its Potential for Europe study illustrates that the industry has been growing slower than initially projected. Well, it wasn’t wrong.

Europe 300
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AR Gaming Robot ‘MekaMon’ Adds Support For STEAM Education

VRScout

If you’re not familiar with Reach Robotics line-up of kid-friendly robots, MekaMon are programmable machines which players can control via a smart device to battle digital opponents—both real and AI—in an augmented space; adding an additional layer of visual excitement to the conventional playtime experience.

Education 331