Sat.Jan 27, 2024 - Fri.Feb 02, 2024

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Vision Pro Ships Today with Glimpses of Tomorrow

AR Insider

Just days after the Mac's 40th anniversary. Apple Vision Pro is available in stores and shipped pre-orders. Away from the hot takes and haters, where does it fit in Apple's master plan? We take a long view. This post appeared first on AR Insider.

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The XR Week Peek (2024.01.30): Vision Pro prepares to ship, PSVR 2 sales are stagnating, and more!

The Ghost Howls

This is going to be the week of the Apple Vision Pro, with the first people who preordered it finally receiving the device at home! Finally, we will have some real impressions on the device not coming from scripted demos. I’m not envious, no… absolutely no, don’t worry… And it will also be a bit my week… Top news of the week (Image by Apple) Apple Vision Pro preorders were a success, but… As I’ve said in the introduction, this is going to be an epic week for Apple and XR in general, because Appl

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The First Apple Vision Pro Reviews Are Here

Road to VR

The first reviews for Vision Pro are live, highlighting a ton of great, good and not-so-great things about Apple’s first mixed reality headset. The $3,500 Vision Pro is set to launch on February 2nd, but it seems the first reviews are already out from a select number of outlets, including CNET , The Verge , The Wall Street Journal , and CNBC. CNET’s Scott Stein took the lead on the Vision Pro review, lauding the headset for its clear micro-OLED display, mostly fluid hand-eye control

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Apple Vision Pro Apps: The Apps Coming to the Vision Pro

XR Today - Virtual Reality

Apple Vision Pro apps, coming to Apple’s latest spatial computing experience, will ensure individuals and teams can make the most of their new headset. Initially, Apple didn’t reveal much information about the apps available on the Vision Pro. However, now that the device is set to start rolling out in February , we have more information about the “launch” experiences users can expect.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Spatial Beats: Vision Pro Launches & Meta Conquers Q4

AR Insider

After 10 years of waiting and wondering, Vision Pro launches today, while Meta reports a breakout quarter. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Report: Quest to Natively Support Spatial Video Originally Meant for Vision Pro

Road to VR

One of the big features being touted by Apple is Vision Pro’s ability to play back spatial video captured on iPhone 15. According to data recently mined in the Meta app, Quest is reportedly set to natively support the specific video codec. The information was obtained by X (formerly Twitter) user M1Astra , who notes a number of strings found within a beta version of Meta’s app for iOS.

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North Dakota Schools Awarded Over 300 HTC VIVE VR Headsets  

XR Today - Virtual Reality

This week, schools across North Dakota are receiving over 300 HTC VIVE VR headsets in a statewide initiative spearheaded by CareerViewXR, an emerging immersive edtech startup. In partnership with the trusted headset vendor, the distribution plan also sees CareerViewXR’s first-party immersive learning platform integrated into the headset, ready for deployment.

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Google Lens: Now With More AI

AR Insider

Google's latest AI infusions take Google Lens – a product with AI already at its core – and makes it more intelligent. How big a part will Lens play in the future of search? This post appeared first on AR Insider.

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Quest 3 Is Now The 3rd Most Used Headset On Steam, Rapidly Approaching Valve Index

Upload VR

Quest 3 was the third most used VR headset on Steam in January, surpassing Oculus Rift S and almost catching up to Valve Index. The data comes from the Steam Hardware & Software Survey. It's offered to a random sample of Steam’s user base each month. If you accept, it uploads a list of your PC specs and peripherals to Valve, as well as any headset used on SteamVR in the past month.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘Metro Awakening VR’ Coming to Major VR Headsets from ‘Arizona Sunshine’ Studio, Trailer Here

Road to VR

The rumors were true: Vertigo Games and Deep Silver announced today during PlayStation’s State of Play showcase that they’re bringing the post-apocalyptic world of Metro to PSVR 2, Meta Quest 2/3/Pro and SteamVR headsets. According to the studios, Metro Awakening is a story-driven first person adventure built exclusively for VR that blends atmospheric exploration, stealth and combat.

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Virtualware Celebrates 20 Years of Operation

XR Today - Virtual Reality

This week, longstanding XR solutions provider Virtualware is celebrating 20 years of operation and supporting enterprise end users who are undergoing transformative XR journies. Virtualware is a global leader in providing VR training solutions for industry, education, and healthcare companies. Since its founding in 2004, the firm has been consistently recognized as a worldwide leader in providing enterprise XR.

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Case Study: Polaroid Draws Smiles with AR

AR Insider

Polaroid Eyewear wanted to expose its new Gummy collection of flexible rubber-framed sunglasses. So it created an AR try-on experience that showcased this signature design. We break down results and lessons. This post appeared first on AR Insider.

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Why I Suspect Quest 3 Lite Will Support Color Passthrough Mixed Reality

Upload VR

Meta's next headset needs to support color mixed reality, and hints suggest it will. Mixed reality is a headline feature of Quest 3. Meta even markets Quest 3 as "the first mainstream mixed reality headset". Despite this, most of the Quest Store remains VR-only. Some apps offer passthrough as an optional background instead of a virtual environment, but few developers offer full mixed reality content that truly integrates with the geometry of your real environment.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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First Filed in 2017, Vision Pro EyeSight Patent Envisioned Anime Eyes & Furry Avatars

Road to VR

Apple was recently granted a patent for ‘EyeSight’, the external display on Vision Pro which shows the wearer’s eyes. The patent was filed way back in 2017 and envisioned the feature being used to show stylized eyes like those of anime and furry characters. Image courtesy Apple EyeSight is perhaps the most unique bit of hardware on Vision Pro.

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AMD Ryzen 7 8700G and Ryzen 5 8600G Review: Zen 4 APUs with RDNA3 Graphics

Anand Tech

One of the most desired desktop chips designed for low-cost systems has been AMD's APUs or Accelerated Processing Units. The last time we saw AMD launch a series of APUs for desktops was back in 2021, with the release of their Cezanne-based Ryzen 5000G series, which combined Zen 3 cores with Radeon Vega-based integrated graphics. During CES 2024, AMD announced the successor to Cezanne, with new Phoenix-based APUs, aptly named the Ryzen 8000G series.

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The State of Spatial: 10 Trends Driving XR

AR Insider

What's XR's fate in 2024? Industry heavyweights Ori Inbar and Tom Emrich recent reunited to break it all down. If you missed it, we have you covered with top takeaways and video. This post appeared first on AR Insider.

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Apple Vision Pro Battery Capacity Reveals Its True Purpose

Upload VR

Apple Vision Pro's battery has an enormous energy capacity. Thee Apple Vision Pro unboxing and review embargo was yesterday. The first reviews are already out , and the unboxings have revealed Vision Pro's battery capacity. Apple Vision Pro has a 35.9Wh (watt-hour) external tethered battery. For comparison, Quest 3 has a 18.88Wh internal battery and Quest 2 has a 14Wh internal battery, while Quest Pro has a 20.58Wh battery behind its rear padding.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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VR MMO ‘Zenith’ to Offer Free-to-Play Mode & Premium Currency with ‘Nexus’ Rebrand

Road to VR

In an effort to boost engagement, Ramen VR , developers behind VR-exclusive MMORPG Zenith: The Last City (2022), announced the game will soon feature a free-to-play mode and premium in-game currency as it rebrands to Zenith: Nexus. Nexus is set to host access to content from both The Last City as well as a newly announced free-to-play section, called Infinite Realms.

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Palit Releases Fanless Version of NVIDIA's New GeForce RTX 3050 6GB

Anand Tech

NVIDIA today is quietly launching a new entry-level graphics card for the retail market, the GeForce RTX 3050 6GB. Based on a cut-down version of their budget Ampere-architecture GA107 GPU, the new card brings what was previously an OEM-only product to the retail market. Besides adding another part to NVIDIA's deep product stack, the launch of the RTX 3050 6GB also comes with another perk: lower power consumption thanks to this part targeting system installs where an external PCIe power conn

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Will Mobile AR Revenue Reach $40 Billion by 2027?

AR Insider

Mobile AR is projected to grow to $39.8 billion in 2027 as it piggybacks on 3.6 billion global smartphones. Who's spending what and which revenue subsegments are seeing the most action? Our latest Behind-the-Numbers dives in. This post appeared first on AR Insider.

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Quest v62 Supports iPhone Spatial Video, Saves Multiple Room Meshes, Simplifies Hand Tracking, Improves Quest 3 Microphone

Upload VR

The Quest v62 update is rolling out soon with a plethora of new features and improvements. Version 62 is a huge update. It makes changes to the hand tracking UX, adds support for iPhone-captured spatial videos, improves the microphone quality, adds support for multiple mixed reality room setups, improves multitasking, improves Quest Link, adds Facebook live streaming and YouTube Live Chat, and adds support for gamepads on the web.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Quest 3 Pushed Meta Reality Labs to Record Revenue in Q4, But Also Record Costs

Road to VR

Meta today announced its fourth quarter earnings for 2023, revealing how Reality Labs has fared during the holiday season. It’s been a banner quarter for Meta’s XR division, with Reality Labs posting record revenue numbers, but also record costs. During its Q4 earnings call, Meta revealed its XR division had crossed over $1 billion in revenue for the first time, but also had its biggest quarter in terms of costs at $5.72 billion, resulting in a quarterly loss of $4.65 billion.

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AMD: Zen 5-Based CPUs for Client and Server Applications On-Track for 2024

Anand Tech

As part of their quarterly earnings call this week, AMD re-emphasized that its Zen 5-architecture processors for both client and datacenter applications will be available this year. While the company is not making any new disclosured on products or providing a timeline beyond "later this year", the latest statement from AMD serves as a reiteration of AMD's plans, and confirmation that those plans are still on schedule.

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Vision Pro Launch, Meta Earnings Bonanza, Xreal Raises $60 Million

Charlie Fink

Xreal's Air2 Ultra AR is a $600 Android alternative to Apple's $3,500 Vision Pro.

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Apple Has Sold Over 200,000 Vision Pro Preorders, MacRumors Reports

Upload VR

MacRumors is citing "a source with knowledge of Apple's sales numbers" as saying it has sold "upwards of 200,000" Vision Pro preorders. MacRumors has in the past accurately reported upcoming features and specifications of products such as iPhones and MacBooks, suggesting it does have some sourcing close to or inside Apple. Apple Vision Pro Will Have Limited Availability At Launch Apple will have only around 70,000 Vision Pro headsets produced by launch, according to a prominent supply chain anal

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly