Sat.Oct 07, 2017 - Fri.Oct 13, 2017

article thumbnail

VR Heat Map Analytics Could Be Next Big Thing For Designers & Retailers

VRScout

Yulio’s “gaze-tracking” technology shows businesses exactly where a user’s attention lies. 360° video has proven to be an exciting and immersive new medium capable of captivating users in a way conventional 2D media hasn’t quite been able to. There’s only one problem: All that freedom means more options for viewers in terms of where to look, which can spell trouble for companies looking to ensure attention is given to particular areas of the video. .

Retail 363
article thumbnail

Oculus Rift + Touch Bundle Gets Permanent Price Cut to $400

Road to VR

Following their highly successful Summer of Rift Sale, Oculus have announced a permanent price cut of the Rift headset and Touch controller package to $399. The new price was revealed by Hugo Barra, Oculus’ Vice President of Virtual Reality at the opening keynote to Oculus Connect 4. Detailed on the official Oculus Blog , the $399 package still includes the same hardware bundle of headset, two sensors, two Touch controllers, and “six free apps” – although there are actual

Oculus 261
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

VR Film COLLISIONS Snags Emmy for Outstanding New Approaches: Documentary

Cats and VR

Jaunt Inc. , today announced the groundbreaking VR work COLLISIONS, a Sundance Institute New Frontier | Jaunt VR Residency Program project, has won an Emmy for the Outstanding New Approaches: Documentary category at Thursday night’s 38th Annual News and Documentary Emmy Awards in New York City. Director Lynette Wallworth, Producer Nicole Newnham, and Jaunt VR Producer Patrick Meegan were on-stage to accept the award.

Filming 102
article thumbnail

They’re citing their reason as “slower than expected development of the VR market” when really it.

AllThingsVR

They’re citing their reason as “slower than expected development of the VR market” when really it sounds like a mismanagement of R&D $ and poor product pricing [link] — allthingsvr (@allthingsvr) October 10, 2017.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Oculus Announces $199 Standalone VR Headset

VRScout

‘Oculus Go’ doesn’t require a phone or PC. Oculus’ biggest event of the year, Oculus Connect 4 , kicked off Wednesday morning with an opening keynote reveal from Facebook’s Mark Zuckerberg. The Facebook owned Oculus unveiled on stage their first standalone VR headset. Dubbed Oculus Go , the VR headset is a all-in one mobile computer, which means you don’t need to slide in your phone or plug it into a beefy gaming PC.

Oculus 360

More Trending

article thumbnail

Killing Floor: Incursion to debut new playable content at Oculus Connect 4

Cats and VR

Tripwire Interactive is excited to return to Oculus Connect 4 on October 11-12 and will be participating in an exclusive talk discussing their recently released Oculus Touch exclusive action horror title, Killing Floor: Incursion. Key members of the Tripwire team will also be on-hand to introduce brand-new content – a new gameplay mode that is coming to the game in the future as a free update for owners of Killing Floor: Incursion.

Oculus 100
article thumbnail

This is Oculus Go: Standalone VR for just $199

Slashgear

Oculus has revealed its newest headset, Oculus Go, aiming to bridge the gap between mobile-based virtual reality headsets and PC-tethered versions. Unveiled today at Oculus Connect 4, the company’s annual developer conference, Oculus Go promises the pricing we’re used to from phone-based VR headsets, but the quality and performance of a PC-powered system.

Oculus 69
article thumbnail

Start Working In VR and AR With These Unity and Udacity Degree Programs

VRScout

The VR Developer and ARkit Nanodegree Programs are here to help feed the growing market need for educated developers. Various industries, from entertainment to healthcare, have begun investing a significant amount of their resources in virtual and augmented reality. As a result, companies are now clamoring for talented developers in these rapidly growing fields.

Unity 324
article thumbnail

Apple CEO on AR Headsets: ‘We don’t want to be first, we want to be the best’

Road to VR

Apple CEO Tim Cook thinks augmented reality is going to be something big, a fairly simple claim to make thanks to the company’s recent inclusion of its AR tech into every Apple device capable of updating to iOS 11. But when we talk about AR, the natural terminus isn’t the smartphone’s screen, but rather a perfectly immersive pair of AR glasses that have yet to come.

Apple 250
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Thanks to VR, Teachers Could (Finally) become Millionares

VRWorld

Robot classroom assistants and virtual reality learning could see “celebrity teachers” make millions, experts claim. Technology is set to play a vital role in helping the 263 million children globally who are not in school, delegates at the annual Headmasters’ and Headmistresses’ Conference (HMC) heard. Mark Steed, the director of Dubai private school Jess, said the format was already being used by some teachers to offer global internet-based seminars, earning millions of pounds in the process.

article thumbnail

Facebook is making it impossible to avoid VR

Slashgear

Bad news if you’re a Facebook user who hasn’t been swayed by the magic that is virtual reality yet. The social network may not have had its name on above of the door of the fourth annual Oculus Connect conference, but ways to squirt increasing amounts of VR into your Facebook experience were a frequent topic during the opening keynote. … Continue reading.

article thumbnail

Facebook Brings More VR to News Feed With ‘3D Posts’

VRScout

Today has been a big day at Oculus Connect 4, Facebook’s VR industry conference. In addition to a $199 Oculus Go standalone headset , the social media giant announced major updates to Facebook Spaces (including 360 ° live-streaming and the integration of Quill) and Oculus Home (a “Minority Report-like interface” via Rift Core 2.0 and Dash).

Oculus 324
article thumbnail

‘Oculus Dash’ is a Total Rift Interface Overhaul That Lets You Use Desktop PC Apps in VR

Road to VR

Today at Oculus Connect, Oculus’ Head of Rift, Nate Mitchell, announced the ‘Core 2.0’ update coming to Rift on PC which brings Oculus Dash, a total overhaul to the store and library experience on Rift, which also allows you to use desktop PC apps inside of VR on virtual monitors. Oculus Home and the Universal Menu were originally designed for gamepad controllers; once Touch came onto the scene, the motion controllers were simply made into laser pointers as a stop gap to gettin

Oculus 242
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Karl Guttag on Magic Leap patents from December 2016

Everything VR & AR

This week we revisit an interview with Karl Guttag from December 2016 in which we talk about Magic Leap and patents. Due to this weeks Magic Leap news regarding a recent deal with Madefire and comic book immersion we thought it might interest you. Have a listen and let us know what you think about this episode by sending us an email to podcast@thevrara.com.

article thumbnail

Nokia axes OZO VR camera development

Slashgear

Nokia has called time on its OZO virtual reality camera, announcing that it will cease development of the expensive multi-lens system as it doubles-down on health tech. Announced back in mid-2015, OZO was an unexpected debut from a company better known for its history in cellphones. Shaped like a bloated tadpole, it packed eight cameras and a corresponding eight microphones, … Continue reading.

article thumbnail

Kick Back And Spark A Digital Fatty In Weed VR

VRScout

All of the inspecting, grinding and burning you want, minus the smell. With legalization-fever sweeping across the nation, marijuana is currently undergoing a renaissance unlike anything we’ve seen before. Thriving dispensaries, impactful advances in medicine, delicious THC-infused food, and now virtual reality? Sure, why not? Weed VR transports users to ganja heaven, a paradise where fans of the devils lettuce can utilize their motion controls to browse, touch, inspect, select, grind, and roll

Retail 272
article thumbnail

Eye Doctors Can Now Prescribe VR Lazy-eye Treatment for Home Use

Road to VR

Vivid Vision offers a virtual reality based treatment for lazy eye disorders. Optometrists have been able to use the company’s treatment in their practice since 2015; this week Vivid Vision announced a new offering for the hardware/software-based eye-treatment that extends lazy eye treatment to the home. Founded by James Blaha in 2013, Vivid Vision (formerly called Diplopia) is a virtual reality treatment for lazy eye disorders—characterized by both eyes not cooperating normally to achieve

article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

New VR Startups are Helping People with Phobias

VRWorld

In Oxford, according to the Guardian, there is a new startup that is trialling VR for all kinds of conditions, from phobias to pain management to post-traumatic stress disorder (PTSD). Can you imagine being professional war pilot and still be afraid of heights? Or, worse, to be afraid of something that cannot possibly harm you? I am scared of grasshoppers and moths.

article thumbnail

Oculus Rift just gave a huge gift to the open-source VR world

Slashgear

Oculus today announced that a new version of its Rift Development Kit – aptly named Rift Development Kit 2 – is now available for DIYers to peruse. This open source kit comes will all the information you need to begin making your own VR headset, and offers quite a few improvements over the original RDK. If you’re interested in what … Continue reading.

Oculus 63
article thumbnail

This VR ‘Extravaganza’ Puts You Inside a Puppet Show from Hell

VRScout

Director Ethan Shaftel’s satirical short starring Paul Scheer and John Gemberling makes its public debut. We’re in desperate need of more comedy within VR. We’ve seen plenty of horror, action, travel and documentaries, but it seems as though creators are still a little hesitant to dip their toes into humorous 360° content. Well popular VR studio and content distribution Wevr recognizes this unfortunate drought and as a result, has released a brand new immersive short sure to have you cracking up

360 Video 232
article thumbnail

Oculus Open-sources Rift DK2: Schematics, Firmware, and More All Freely Available

Road to VR

Following the open-sourcing of the Rift DK1 plans back in 2014 , Oculus today released the recipe for the Rift DK2, the company’s second development kit headset released in 2014. Under an open-source license, anyone can now freely download the blueprints of the company’s second VR headset and even manufacture their own. On the company’s developer blog today, Oculus open-sourced the Rift DK2 plans under a Creative Commons Attribution 4.0 license which permits the following: You are

Oculus 230
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Zuckerberg Introduced new $199 Oculus Go

VRWorld

Facebook s very own CEO, Mark Zuckerberg introduced a new $199 headset, Oculus G o, and permanently cut the price for the flagship Rift to $399 as he talked up VR’s potential. “At every step along the way, the future is built by people who believe it can be better” he said. In a blog post, the company said the new price for its immersive headset will be available for a “limited time” as part of a summer sale.

Oculus 49
article thumbnail

Rift Core 2.0 update brings new Oculus Dash and redesigned Home

Slashgear

Oculus has announced the upcoming arrival of Rift Core 2.0, its biggest Rift software update ever, according to the company. The update will bring a new Oculus Dash to the company’s VR headset software, as well as a new Home user interface that enables customization with things like artwork, toys, and furniture. Oculus describes Rift Core 2.0 as being a … Continue reading.

Oculus 62
article thumbnail

Oculus Home Gets Upgrade; Dash Brings More Screens

VRScout

Oculus Rift getting Minority Report-like interface for VR. On top of announcing a new and more affordable standalone headse t at Oculus’ annual developer conference, the Facebook owned company also teased a massive update to the Oculus Rift platform. Dubbed Rift Core 2.0, the software update is a “complete overhaul” of the Rift experience. Designed from the ground up to be more intuitive and personal, Rift Core 2.0 adds two new systems: Dash and a redesigned Home.

Oculus 228
article thumbnail

Pixar Announces First VR Project ‘Coco VR’, a ‘Next level social experience’

Road to VR

Revealed during the Oculus Connect 4 keynote today, Coco VR is Pixar Animation Studios’ first-ever VR project, coming to Oculus Rift and Gear VR. Timed with the launch of Disney-Pixar’s new animated film Coco in November, Coco VR is described as a “next level social virtual reality” experience. The brief gameplay footage shown the trailer, which appears to run at an unusually low framerate, shows various scenes in which players appear as characters from the Land of the Dead, with plenty of inter

Oculus 221
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly