Sat.Apr 09, 2022 - Fri.Apr 15, 2022

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Pico launches Pico Neo 3 Link: the first true Quest 2 competitor (in Beta)

The Ghost Howls

Today is a watershed moment for virtual reality : Pico has finally done what everyone in the XR community was waiting for with the launch of Pico Neo 3 Link , the first Quest 2 competitor. Let me explain everything you need to know in this article! Pico enters consumer VR. People playing with Pico headsets (Image by Pico). I have always praised Pico for being a smart company: from being a small Chinese startup doing mediocre headsets, it has steadily evolved, until the point it has started manuf

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Horizon Worlds Creators Can Sell Virtual Goods Using New Tools

VRScout

Meta kick-starts is metaverse economy. Meta today announced that it has begun working on a handful of monetization tools for its Horizon Worlds platform that will allow select creators to sell virtual items and effects within their custom worlds, setting the stage for the company’s metaverse economy. The company is starting small with two new creator monetization features.

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The Optics Explosion: Component Manufacturers Make Big Announcements

ARPost

Everyone watches for the VR headset and AR glasses launches. But who watches the components? A number of optics manufacturers have made big announcements recently and, while those announcements will only be of immediate interest to hardware manufacturers and developers, these are things that will make their way to consumers in the form of other products.

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Is TikTok AR’s Sleeping Giant?

AR Insider

We often call Instagram AR’s sleeping giant. But a company more deserving of the title may be TikTok. It has exploded as a user-generated media powerhouse with ample AR potential. Now it doubles down on AR with an open platform. We examine drivers & dynamics. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

I know you weren’t expecting my newsletter for today, but since I’m going to have a very busy next week, I’ve anticipated the release of my roundup! This afternoon I’m flying to Paris to then go to Laval to attend Laval Virtual, one of the oldest events about virtual reality, where I’ll be as an attendee , a virtual speaker (about the game HitMotion: Reloaded), a host of the AWE Nite Florence (featuring great speakers like Charlie Fink… ), and also as a.

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Explore Digital Art Through Galleries in Spatial and Liquid Avatar Technologies

ARPost

XR held promise for art from the very beginning. The boom in digital art and art as non-fungible tokens (NFTs) created even more opportunity for the space. As a reflection of that, there has been a significant rise in immersive art galleries, with some organizations providing that particular service. See Also: Sabby Life is Changing the Way We View Art With VR Art.

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Meta Plans to Take Nearly 50% of Creator’s Earnings in ‘Horizon Worlds’

Road to VR

This week Meta announced that it was beginning to test selling tools so that creators can sell things inside of Horizon Worlds and earn real money. Now the company has offered up more detail about how that will work, including the fees creators will pay on earnings made through the platform. Meta says the goal of its various metaverse initiatives is to one day allow people to “earn a living” from creating virtual goods through its platforms.

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Here's Why Hydrogen Cars Were Doomed To Fail

Slashgear

Hydrogen cars sounded like a great idea, but they're hardly around anymore. What happened? It turns out the tech simply isn't as viable as EV alternatives.

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Mastercard Could Be Preparing To Enter The Metaverse

VRScout

One of the biggest banking institutions in America predicts that the metaverse will be a $13 trillion industry by 2030. The global financial institution Mastercard is preparing for the metaverse economy through 15 trademarks applications that would position them as the biggest payment facilitator for a virtual world powered by crypto, fintech (financial technology), and all metaverse eCommerce technologies. .

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Elon Musk offers to buy Twitter. Yep, the whole damn thing.

Mashable VR

Elon Musk's just taken his Twitter journey to the next level, offering to buy 100 percent of the company for oh, about $41 billion. In a 13D regulatory filing , the Tesla CEO made a "best and final" offer of $54.20 per share in cash for the social media giant (that represents a 54 percent premium over the closing price on January 28, which is the day before Musk started investing in Twitter).

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Virtual Social Platform ‘Rec Room’ Hits 3 Million Monthly Active VR Users

Road to VR

Rec Room a social VR game which also supports non-VR devices like PC, console, and mobile phones, has reached an impressive 3 million monthly active VR users, which the company says is just a fraction of its total monthly active usership. Rec Room has continued its impressive growth, having tripled its monthly active VR user count in the last year. Key Data Points: Rec Room has peaked at 3 million monthly active VR users, up from 1 million monthly active VR users about a year ago.

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The Stunning Amount Of Money Moon Dust From The Apollo 11 Mission Just Sold For

Slashgear

A bunch of space dirt just sold at auction for a stunning amount of money in a once-in-a-lifetime sort of sale we won't likely see again soon.

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VR Social Platform Rec Room Is Partnering With The NBA

VRScout

Celebrate your favorite professional team in this limited-time event. Popular VR social platform Rec Room today announced that it has partnered with the National Basketball Association (NBA) for a special in-game event that will take place throughout the 2022 NBA postseason. In the main Rec Center lobby, you’ll now find a variety of new basketball-themed content designed to celebrate the 2022 NBA playoffs.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Psilocybin Therapy Changes Brain Wiring in Depressed People, Study Finds

GizModo VR

New research continues to find evidence that psilocybin—the active ingredient in psychedelic mushrooms—can uniquely help people with depression. The study found that people undergoing psilocybin-assisted therapy experienced noticeable changes in brain patterns associated with depression, including when compared to a… Read more.

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Meta: 124 Quest Apps Have Earned More Than $1M, 8 Have Earned More Than $20M

Road to VR

At GDC last month, Meta shared the clearest look yet at the number of apps reaching various revenue milestones on the Quest platform. So far, 124 apps have earned $1 million in revenue or more, while 8 have exceeded $20 million. In February Meta said the total amount of money spent on the Quest store had surpassed $1 billion , showing just how much spending on the marketplace has grown since the launch of Quest 2.

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How Hubble Helps Researchers Learn How Supermassive Black Holes Form

Slashgear

Using data from Hubble, researchers were able to shed light on a previously unproven and mysterious period of evolution in the formation of a black hole.

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Pokémon GO Creators’ First Original Game Is Basically AR Tamagotchi

VRScout

Breed your own virtual pets in this upcoming location-based AR game. AR developer Niantic , the same team behind popular titles such as Pokémon GO and Pikmin Bloom , today announced its first original AR (augmented reality) game, Peridot. Similar to The Tamagotchohi, this “real-world AR mobile game” tasks players with breeding and caring for bite-sized virtual creatures referred to as Peridots, aka “Dots.” According to an official blog post , you’ll care for these m

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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NFT of First Tweet Ever Secures Bid of Just $277 After Selling for $2.9 Million Last Year

GizModo VR

Crypto investor Sina Estavi bought an NFT of Twitter cofounder Jack Dorsey’s first tweet ever for $2.9 million in March of 2021. And after a year of constant hype for NFTs, most people would naturally assume Estavi might be able to turn a nice profit on his investment by now. But most people would be wrong. Read more.

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Pico Neo 3 Link is a Standalone Hoping to Compete with Quest 2 in Europe

Road to VR

Pico Interactive primarily targets enterprise users outside of China, however now the company says it’s taking a step into European consumer markets soon. And surprisingly, its new Neo 3 variant is priced to be competitive with Meta Quest 2. Called Neo 3 Link, the headset is aiming to straddle the PC VR and standalone headset segments by offering built-in PC streaming over either Wi-Fi 6, or tethered DisplayPort connection.

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Google Photos Is Bringing Unlimited Storage Back, But There's A Big Catch

Slashgear

T-Mobile and Google have teamed up to bring back a so-called unlimited storage option for Google Photos, with a catch or two along the way.

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VR Air Guitar Game Unplugged Adds Muse & Slayer Music

VRScout

Other rock legends include Rob Zombie and Gossip. Originally released back in October 2021, Unplugged sets itself apart from competing VR rhythm games with its use of the Meta Quest’s hand-tracking technology. Rather than using standard motion controllers, you instead shred your virtual guitar using your own two hands, sort of like you were playing an air guitar.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Analog A.I.? It sounds crazy, but it might be the future

Digital Trends

Digital transistors have been the backbone of computing for much of the modern era, but Mythic A.I. makes a compelling case that analog chips may be the future.

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Report: Meta Quest 2 Pro Said to Feature High-Res Mini-LED & Pancake Lenses, Arriving in 2022

Road to VR

Tech analyst Ming-Chi Kuo is known for making predictions based on Apple supply chain leaks, but this time Kuo alleges Meta is getting ready to release a ‘Pro’ branded follow-up to its most popular VR headset to date, Quest 2. We aren’t able to independently verify these claims, however it sounds a lot like Kuo is describing Meta’s Project Cambria.

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James Webb's MIRI Instrument Reaches Its Chilly Operating Temperature

Slashgear

The James Webb Space Telescope performs another daring operation that could decide its ultimate fate -- and comes through with flying colors.

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First-Of-Its-Kind Snapchat Lens Embraces Heritage & Culture

VRScout

Explore a multi-level AR experience and learn the origins of culturally-relevant superheroes. Ally Financial has partnered with R/GA to launch a Snapchat AR (augmented reality) experience in collaboration with DC and WarnerMedia called ‘Milestone Archives.’ Unlike other Snapchat filters that place AR content in front of you, this first-of-its-kind Lens immerses you in a 360-degree experience that embraces heritage and culture by highlighting Black and diverse superheroes brought to l

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly