Sat.Apr 09, 2022 - Fri.Apr 15, 2022

Pico launches Pico Neo 3 Link: the first true Quest 2 competitor (in Beta)

The Ghost Howls

Today is a watershed moment for virtual reality : Pico has finally done what everyone in the XR community was waiting for with the launch of Pico Neo 3 Link , the first Quest 2 competitor. Let me explain everything you need to know in this article! Pico enters consumer VR.

VR Streetball Game Blacktop Hoops Coming Later This Month

VRScout

“I believe I can fly.” ” Blacktop Hoops is a VR streetball simulator that will allow you to showcase your hoop skills by performing flashy trick shots, sweet dunks, and fancy dribbling on the basketball court.

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Meta Plans to Take Nearly 50% of Creator’s Earnings in ‘Horizon Worlds’

Road to VR

This week Meta announced that it was beginning to test selling tools so that creators can sell things inside of Horizon Worlds and earn real money. Now the company has offered up more detail about how that will work, including the fees creators will pay on earnings made through the platform.

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Is TikTok AR’s Sleeping Giant?

AR Insider

We often call Instagram AR’s sleeping giant. But a company more deserving of the title may be TikTok. It has exploded as a user-generated media powerhouse with ample AR potential. Now it doubles down on AR with an open platform. We examine drivers & dynamics.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development become such a negative experience with learners? Treion Muller, Chief Strategy Officer for ELB Learning, will introduce a new learning framework called the C.A.R.E.S Learning Effectiveness Model.

The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

I know you weren’t expecting my newsletter for today, but since I’m going to have a very busy next week, I’ve anticipated the release of my roundup!

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More Trending

Virtual Social Platform ‘Rec Room’ Hits 3 Million Monthly Active VR Users

Road to VR

Rec Room a social VR game which also supports non-VR devices like PC, console, and mobile phones, has reached an impressive 3 million monthly active VR users, which the company says is just a fraction of its total monthly active usership.

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The Optics Explosion: Component Manufacturers Make Big Announcements

ARPost

Everyone watches for the VR headset and AR glasses launches. But who watches the components?

How to Leap from Academia to AR

AR Insider

When formulating a career path, how can one make the jump from academia to AR? Meta's Stefanie Hutka weighs in with key lessons from her own career journey in our latest guest post. This post appeared first on AR Insider. Contributors hide 2

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VR Social Platform Rec Room Is Partnering With The NBA

VRScout

Celebrate your favorite professional team in this limited-time event. Popular VR social platform Rec Room today announced that it has partnered with the National Basketball Association (NBA) for a special in-game event that will take place throughout the 2022 NBA postseason.

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with video-based training strategies.

Meta: 124 Quest Apps Have Earned More Than $1M, 8 Have Earned More Than $20M

Road to VR

At GDC last month, Meta shared the clearest look yet at the number of apps reaching various revenue milestones on the Quest platform. So far, 124 apps have earned $1 million in revenue or more, while 8 have exceeded $20 million.

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Explore Digital Art Through Galleries in Spatial and Liquid Avatar Technologies

ARPost

XR held promise for art from the very beginning. The boom in digital art and art as non-fungible tokens (NFTs) created even more opportunity for the space. As a reflection of that, there has been a significant rise in immersive art galleries, with some organizations providing that particular service.

Ranking Realities: Extended Beats Virtual

AR Insider

The biggest names in tech are locked in a battle to define and equip our digital future. Where on the spatial spectrum will the biggest winners lie? Guest author Chris Pickett makes a case for AR's winning formula. This post appeared first on AR Insider. Contributors Thought Leaders

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Mastercard Could Be Preparing To Enter The Metaverse

VRScout

One of the biggest banking institutions in America predicts that the metaverse will be a $13 trillion industry by 2030.

Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Join John Blackmon, eLearning Brothers CTO and creator of the award-winning VR course builder CenarioVR®, to find out why organizations choose immersive learning and how they've used innovative approaches.

Apple Says Steep ‘Horizon Worlds’ Creator Fees Show Meta’s “Hypocrisy”

Road to VR

Earlier this week Meta announced that it would begin testing tools to let creators sell things for real money in Horizon Worlds and would charge a fee of 47.5% of their earnings.

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Here's Why Hydrogen Cars Were Doomed To Fail

Slashgear

Hydrogen cars sounded like a great idea, but they're hardly around anymore. What happened? It turns out the tech simply isn't as viable as EV alternatives.

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Data Dive: How Should We Measure AR Marketing?

AR Insider

How do we standardize and normalize AR marketing with a common meter stick that lets marketers benchmark performance? Snap may have an answer to this question. It's called the Marketing Mix Model (MMM). We examine. This post appeared first on AR Insider.

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The Pico Neo 3 Link VR Headset Could Rival The Quest 2 In Europe

VRScout

Pico Interactive’s consumer-ready standalone VR headset could pose a serious threat to the Meta Quest 2.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Stephen Baer, Chief Creative Officer at The Game Agency, will discuss each generation’s unique learning styles and identify game types that appeal to each one and improve your learning outcomes.

Report: Meta Quest 2 Pro Said to Feature High-Res Mini-LED & Pancake Lenses, Arriving in 2022

Road to VR

Tech analyst Ming-Chi Kuo is known for making predictions based on Apple supply chain leaks, but this time Kuo alleges Meta is getting ready to release a ‘Pro’ branded follow-up to its most popular VR headset to date, Quest 2.

Elon Musk offers to buy Twitter. Yep, the whole damn thing.

Mashable VR

Elon Musk's just taken his Twitter journey to the next level, offering to buy 100 percent of the company for oh, about $41 billion. In a 13D regulatory filing , the Tesla CEO made a "best and final" offer of $54.20

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Spatial Beats: Epic Games, DigiLens & Military AR

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Unreal Engine 5, DigiLens' funding and the U.S. Army's AR play. This post appeared first on AR Insider.

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First-Of-Its-Kind Snapchat Lens Embraces Heritage & Culture

VRScout

Explore a multi-level AR experience and learn the origins of culturally-relevant superheroes. Ally Financial has partnered with R/GA to launch a Snapchat AR (augmented reality) experience in collaboration with DC and WarnerMedia called ‘Milestone Archives.’

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.

HTC Brings OpenXR Public Beta to Vive Focus 3

Road to VR

HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is designed to make it easier for developers to create a single app that’s cross-compatible with multiple OpenXR-supporting headsets.

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Analog A.I.? It sounds crazy, but it might be the future

Digital Trends

Digital transistors have been the backbone of computing for much of the modern era, but Mythic A.I. makes a compelling case that analog chips may be the future. Computing Emerging Tech Feature ai analog computing Artificial intelligence Mythic AI

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How is AR Transforming Enterprise Productivity?

AR Insider

While consumer AR challenges are being worked out, smart glasses have found less resistance in the enterprise. There, the technology’s style crimes aren’t an issue, and it has clearer ROI and adoption drivers. We examine the latest. This post appeared first on AR Insider.

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VR Air Guitar Game Unplugged Adds Muse & Slayer Music

VRScout

Other rock legends include Rob Zombie and Gossip. Originally released back in October 2021, Unplugged sets itself apart from competing VR rhythm games with its use of the Meta Quest’s hand-tracking technology.

Gaming 264

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.