Mon.May 08, 2017

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NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Road to VR

Positional audio for VR experiences—where noises sound as if they are coming from the correct direction—has long been understood as an important part of making VR immersive. But knowing which direction sounds are coming from is only one part of the immersive audio equation. Getting that directional audio to interact in realistic ways with the virtual environment itself is the next challenge, and getting it right came make VR spaces feel far more real.

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This VR Experience Will Save Your Life

VRScout

Hanging on and hoisted out of treacherous waters. What started as a clear afternoon boat ride with friends, immediately took a turn for the worse. Within a matter of minutes, your vessel smashes itself on some out of place rocks and a hurricane rolls in with gusts of wind and rain. This looks like it may be the end. But as if through some sort of divine intervention, within seconds your mayday distress call is answered.

Europe 206
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VirZOOM Partners With AMD to Bring VR Fitness Bikes to Locations Across the Globe

Road to VR

Pedaling a stationary bike is kind of a sad metaphor for life: try as you may, you’re never going anywhere. But thanks to virtual reality, there might be an exercise machine coming to your local gym or arcade that promises to gamify what many people not only find to be an existential commentary on their personal failings, but also a painfully boring experience.

Exercises 240
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US Navy Testing Gunnery Augmented Reality Helmet Next Month

VRScout

The U.S. Navy is turning to augmented reality to boost the precision and speed of its gunners. According to a report from Defense Systems , the Navy will trial an AR helmet at the annual Trident Warrior exercise this June. Unified Gunnery System Augmented Reality — GunnAR for short — feeds commands from a gunnery liaison officer alongside weapons system data right into a sailor’s eyes.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Marvel Games Promises ‘Absolutely Amazing’ Things In VR That Will Make Fans ‘Go Crazy’

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Comic book giant Marvel Entertainment has already conquered the movie industry, and now its sights are set on videogames including, it appears, VR experiences. That is according to Jay Ong, senior vice president of games and innovation at Marvel. In a recent interview with Gamespot , he confirmed that there are “absolutely” VR projects in the work at the company right now. “Absolutely expect some announcements in VR,” Ong said, “that’s something we’re re

Gaming 199

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Oculus’ Rubin: Price Point, Better Hardware And Patience ‘Sets Rift Up To Win’

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Oculus has had a few stumbles since it launched the Rift VR headset just over a year ago now. Early shipping issues plagued launch, and some high-profile figures like Rift creator Palmer Luckey have already parted ways with the company. But Head of Content Jason Rubin isn’t concerned. In a recent interview with MCV reflecting on the first year of VR, Rubin acknowledged that the Facebook-owned Oculus “could have done better” during the Rift’s first year of consumer availab

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NVIDIA VRWorks SDKs make stitching 360-degree audio, video easier

Slashgear

Virtual reality has never before been as accessible as it is today but it still hasn’t hit mainstream the way smartphones have. Part of that is due to the exorbitant price tags for equipment and part is due to the lack of noteworthy VR content. The latter, in turn, is due to the lack of tools to create such content. … Continue reading.

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One Nvidia PC Powers Four Vives For Multi-User VR Collaboration

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VR ready PCs are expensive, and can only really power one headset at a time, making them a tough sell for many. But what if one PC could run not one but four VR headsets? As impossible as that sounds, Nvidia is showcasing such a device at the GPU Technology Conference this week. The company is exhibiting a box that houses four of its Quadro P6000 GPUs which is linked to four HTC Vive Business Edition headsets.

Education 186
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New NVIDIA DesignWorks Features Put the World of VR and 360 Video in Developer’s Hands

VRWorld

Have you ever wanted to have 360 videos on the palm of your hand? Have you wanted to wanted to watch anything from game-plays, TV Shows, documentaries and even some other random videos? You can with Littlstar, a content distribution network that’s using immersive VR and 360-degree video powered by the NVIDIA DesignWorks, Video Codec SDK. This week at the GPU Technology Conference, we’ll launch new updates to DesignWorks helping developers take advantage of an entire suite of tools and technolog

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Report: PlayStation Outs PSVR Support For Star Wars: Battlefront 2

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Evidence suggesting EA’s upcoming Star Wars: Battlefront 2 is getting PlayStation VR (PSVR) support appears to be mounting. Over the weekend a member of gaming forum NeoGAF posted the below image that shows the thumbnail image for the upcoming shooter complete with a banner that translates to “PlayStation VR Compatible” The image supposedly comes by way of the danish version of the PlayStation newsletter email.

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NVIDIA Announces Bigger, Better Toolkit for VR Developers

VRWorld

GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference. Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. With this move NVIDIA is making VR more immersive, and VR development easier. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual r

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Nvidia’s VRWorks Gets Better With New Audio, 360 Features

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Nvidia is serious about VR, likely due to the fact PCs need advanced graphics cards like the company’s GTX series in order to run headsets. But it’s also doing a lot in other areas of the VR industry, including updating its VRWorks SDK. As announced at the GPU conference today, Nvidia is releasing new software development kits (SDKs) for VRWorks that will help to enhance VR experiences running on the company’s hardware.

360 Video 151
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Why 360 Film is in the Midst of a Reboot – Part 3: Demand

Road to VR

The 360 film industry is still young and it’s maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they’re going, and why. Guest Article by Armando Kirwin. Armando Kirwin has worked as a Director of VR, VR Producer, Executive Producer, and Head of Post Production for several leading VR companies, including Here Be Dragons (formerly known as Vrse.works) and Facebook.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Editorial: Smartphones Won’t Be Replaced By VR And AR Headsets, Yet

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The smartphone has become the central personal computing device of the last 10 years and it has already started to show signs of slowing. However, last quarter smartphones still grew at a healthy 4.3% percent pace , which makes them a mature market. Some industry players have already talked about the death of the smartphone , but those groups also missed out on the smartphone altogether so they’re ambitious to move on to the next platform.

AR 149
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High Fidelity is Architecting for VR Privacy with Self-sovereign Identity

Road to VR

Philip Rosedale has been thinking deeply about how to architect large-scale, distributed virtual worlds after experiencing many bottlenecks as the founder of Second Life. His new metaverse venture, High Fidelity , is taking a much more distributed approach with how it’s being developed openly in open source using Worklist.net contractors, how it plans on distributing hosting and compute resources to user’s computers, as well as using a decentralized identity based upon blockchain te

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New Estimate Suggests Samsung Approaching 10 Million Gear VRs Sold By 2018

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Before we dive into the numbers provided by industry analysis firm IHS Markit, let me be clear that all VR market analysis and projections we’ve seen are big guesses. The manufacturers have released only limited data points — with Samsung coming out with the largest number to date revealing the technology giant sold 5 million Gear VRs through the beginning of the year.

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Visit North Korea’s Pyongyang in VR With SceneThere

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The utilization of media to expose users to other cultures is undergoing a bit of a minor renaissance currently. “VR can create a feeling of presence,” says co-founder and CEO of SceneThere Marcus Olsson, in a prepared statement. “But until now the viewer has never been able to move around and explore the topic at hand. Our platform moves beyond that and allows viewers to walk around the city themselves.”.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Indie Film Fest Raindance Is Launching VR Awards

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In these early days of the VR industry you often have to look beyond mainstream awards ceremonies like The Game Awards to find VR nominations that truly reflect the breadth and variety of the young industry. The Raindance VRX Awards promise to do just that. Announced today, the VRX Awards will be hosted during the Raindance Film Festival (celebrating its 25th year) in the UK later this year, and will celebrate a number of different types of VR experiences.

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VR Stealth Game Espire 1 Shows Off New Features In Latest Dev Diary

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In February, we pondered if Espire 1 could be the VR stealth game Metal Gear fans were clamoring for. Michael Wentworth-Bell started his project to fill a void that he only recognized because he personally wanted to see more stealth games on VR platforms and his prototype footage for Espire 1 showed off an impressive stealth shooter with fluid locomotion, engaging weapon/tool use, and even voice command elements to fully immerse you and make you feel like an ultra badass operative.

Gaming 115
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Bloody Zombies Is A Classic Beat ‘Em Up With Puzzling VR Support

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When I last spoke to VR developer nDreams late last year, the studio told me that it had been somewhat ‘ blindsided ‘ by the advent of motion controls when making its first-person adventure, The Assembly. The game had been in development long before the Vive or Oculus Touch were revealed, and it left the developer in something of an awkward position with VR support that felt decidedly stuck in the past.

Oculus 106
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Eye In The Sky Is An Asymmetrical Co-Op VR Puzzle Game Now In Early Access

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I’m not sure which was the very first cooperative multiplayer video game, but it was certainly a fantastic addition to the medium. Some of my all-time favorite gaming memories involve someone either sitting by my side or talking to me through the internet while we enjoyed an adventure together. With the dawn of VR technology the possibilities for cooperative gaming are enormous.

Gaming 122
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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?