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The Ghost Howls’s VR Week Peek (2019.12.16): Oculus Quest gets hand tracking, Magic Leap pivots towards enterprise and much more!

The Ghost Howls

More info (Oculus Quest runtime v12 features) More info (Oculus Quest hands tracking update) More info (How to enable hands tracking on Quest) More info (List of Quest apps supporting hands tracking) More info (Hands tracking having issues with tattooed hands). Magic Leap pivots towards enterprise. Other relevant news.

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Interview to Eduardo Siman: virtual reality makes data visualization fun, we should all work together to make AR and VR to succeed

The Ghost Howls

I really enjoy your articles, I even read the ones about devices I don’t have… now I know how to remove the controller on the Vive Focus , but I don’t have it… (laughs). How is it possible that you don’t have the Vive Focus? From that moment, I forgot about big data and started focusing on AR and VR.

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

Until recently, Brian Kane has been highlighting more experiential demos - like one that puts a porthole to the ocean in your living room - to highlight the power of the Magic Leap, and of spatial computing in general. Magic Leap is one of these Magic Leap devices, you put it on, and your whole world is spatial computing.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

Magic Leap has just organized its first developers’ event, dubbed “L.E.A.P.” It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus. .

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HoloLens 2: A Look into the Technology Powering Microsoft’s New MR Headset

ARPost

“ We want you to know how to use HoloLens without having to be taught how to use it,” Jamie Shotton, who leads the HoloLens science team in the UK, told John Roach of Microsoft. Researchers fed computers data on how users move their hands and eyes while interacting with the world. That means a lighter headset.

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XR Technology for Industry According to Unity’s Andre Gauthier

ARPost

In this instance, ‘real-time’ means immediate data consumption and interactivity to bring these experiences to life,” Unity Montreal’s Studio Head and Vice President of Features Andre Gauthier said in an email interview. “I The new platform uses Unity’s existing AR Foundation but gives extra affordances for testing and app data.

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A Look at the AWE Agenda for This Year

ARPost

Magic Leap. Later that day, Antony Vitillo presents “How to Organize a Great Virtual Event.” The talk is going to focus on the collection of biometric data from XR hardware and how companies, policymakers, and others can work together for the responsible collection and use of this material. Niantic (and 8th Wall ).

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