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AXIS Full-Body Controller Makes Motion Capture Easy

VRScout

Who needs an old-fashioned controller when you have a perfectly good set of arms and legs? Singapore-based technology company Refract is working to bring motion capture to everyone, regardless of your experience with technology. Standard mode uses nine sensors and one primary hub. . Image Credit: Refract Technologies.

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Mocap for Content Creators: The Top 5 Solutions 

XR Today - Mixed Reality tag

Motion Capture software, or “Mocap systems”, are particularly valuable for content creators looking to enhance XR experiences with realistic avatars, motion, and gesture controls. Mocap solutions are primarily used for the creation of XR content.

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The Best VR Gloves in 2024: Harnessing Haptic Feedback

XR Today - Virtual Reality

This allows them to recognize specific patterns of movement and hand gestures, making it easier to control virtual interfaces. They’re excellent for capturing and recording detailed hand movements for XR game and app development. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Aftermarket solutions like OptiTrack’s IR-reflective positional tracking system, which uses traditional motion capture tech, would be a likely candidate for large-scale, out-of-home facilities looking to use Sensics system however. IR motion capture for VR, image courtesy OptiTrack.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

The latest funding will be used to intensify R&D for AXIS , a wearable and game-oriented full-body motion capture solution. CEO of Refract Chng told TechCrunch that the solution they found out was to allow players to use their bodies as game controllers.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. So this is a market we should all keep an eye on.

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Be a cute VR-tuber with Virtual Cast!

The Ghost Howls

Our Virtual Cast Enterprise package supports more professional tracking with motion capture system like MVN. Virtual Cast uses position and rotation information captured from VR headsets, controllers and trackers to puppeteer Unity humanoid models in VR space. How does Virtual Cast technically work?

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