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NVIDIA announces Unity connector for Omniverse at GTC 2022

The Ghost Howls

[Disclaimer: This article has been written as part of a paid collaboration with NVIDIA. A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Omniverse is the collaborative and simulation tool by NVIDIA.

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

Since it is my last post about AWE, let me cast a ray of visibility on some companies I have met there, but about which I do have not enough material to write a full article: Gamedriver : an interesting solution to create automated tests for your XR application in Unity. I hope you have enjoyed all these articles of mine about AWE!

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The XR Week Peek (2023.08.15): Samsung XR prototype leaked, Meta 2024 glasses are only for internal use, and more!

The Ghost Howls

Reading the article excited me a bit, because when an experienced VR journalist says that something impressed him, well, I know that thing is super cool for real Vicon , which is a leading company in mocap systems, showcased for the first time its markerless mocap tool.

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XR Programs?—?a Starter Pack

ARVR

I want to put together this brief (maybe not so brief) and digestible little article, to help anyone new to this space understand all (some) of the programs flying around that enable XR creation and development! Refer to my medium article?—? 3D computer animation, modeling, simulation, and rendering software?— ?Maya

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

One of them is today’s article, where I interview one of the people whose work has inspired me the most this year: Daniel Beauchamp. Now I leave you to his words and his videos: I’ve embedded many videos in this article, so that you can admire his most famous works. The prototypes are also a way to get better at Unity.

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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

There are some interesting pieces of information about the glasses inside the article. The emulator lets them simulate the presence of a headset and do tests easily without having to continuously put on and off a visor. First of all, it seems that the headset is not a new product, but that Apple has been working on it for 7 years.

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NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Road to VR

Physically-based audio is a simulation of virtual sounds in a virtual environment, which includes both directional audio and audio interactions with scene geometry and materials. Traditionally these simulations have been too resource-intensive to be able to do quickly and accurately enough for real-time gaming. Photo courtesy NVIDIA.

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