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How to create a WebVR experience using Unity

The Ghost Howls

In my review of Amazon Sumerian I said multiple times that in other game engines, like Unity, it is not possible to create a WebVR experience. Well, just some days after that article, I’ve been proved wrong. Yesterday, I was reading an article on VentureBeat about the importance of WebXR. A WebVR exporter for Unity???

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Oculus Quest 2 passthrough now works without boundaries

The Ghost Howls

Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Yes, I’ve also made a video about this article… you choose if reading it or watching it! Yes, this is the passthrough version of The Unity Cube!

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Daimler Transforms the Automotive Lifecycle

AR Insider

This article is the latest in AR Insider’s editorial contributor program. How Daimler uses Unity across its automotive lifecycle. Daimler Protics uses Unity for a variety of use cases in the production phase, from planning factory layouts (e.g., Find out more or contact us to participate here. by Nick Davis. Production.

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Dynaimic Apps: How to create a mixed reality experience whose logic is generated at runtime by AI

The Ghost Howls

Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. It got thousands of downloads.

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Case Study: SAP Integrates AR for ERP

AR Insider

SAP shapes the future of work with Unity. That’s changing with the SAP Extended Reality Cloud (XR Cloud), which is based on Unity’s platform and enables the development of mixed reality applications. To make it easier for Unity developers to integrate SAP data into Unity, SAP recently launched the Unity Integration Toolkit.

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The Benefits of Microsoft Mesh and What is Still Limiting the Mixed Reality Industry

ARVR

Microsoft announced their new platform Mesh last week to enable better mixed reality experiences across not only AR and VR headsets, but also mobile and desktop. Mesh is built on Microsoft Azure which enables developers to build immersive, multiuser, cross-platform mixed reality applications through an SDK. Enter The Monarchy 3.

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Or that Microsoft is working on a new reference design that fixes the issues of the first one? Image by North).

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