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Meta Unveils Its Meta Reality Mixed Reality System

VRScout

. “You can play with friends in the same physical room or productivity experiences that combine huge virtual monitors with physical tools, and it’s a step toward our longer-term vision for augmented reality.” Through this process, Meta is able to create a 3D model of the physical world that’s continuously updated.

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NVIDIA’s Dave Weinstein: AI integration will be fundamental for the future of XR

The Ghost Howls

This took a lot of people by surprise, because, as we all know, VR is very sensitive to latency. But it turns out that by being highly responsive to networking conditions and by efficiently eliminating perceived latency, we’re able to deliver robust, high-quality XR streaming. Most recently, we’ve taken XR to the cloud.

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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.

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Work in the Metaverse: Is Metawork the New 9 to 5?

XR Today - Virtual Reality

Now, creatives can leverage them to collaborate in the physical and virtual world, seamlessly and interoperably. Arthur, Oberon Technologies, rooom, and Spatial are training and rallying workforces in shared virtual spaces with immersive digital assets. Downsides to Metawork.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

We already support them through products and are releasing new VR features with each GPU architecture. This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. Unfortunately, there are many factors that can increase latency. Let’s look at latency first.

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Varjo Launches $10,000 XR-1 Dev Edition, Combining VR & AR in a Single Headset

Road to VR

Varjo’s display architecture left quite the impression on us to say the least, as we called the company’s prior headsets a “ breathtaking preview of VR’s future. ”. Ultra-low latency imaging pipeline lets users experience the most realistic digital worlds as extensions of the natural environment without perceivable lag.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

Omniverse is a powerful tool for creating 3D virtual worlds that is made of different modules. An architecture project made with Omniverse (Image by NVIDIA). While the theory says that we should always have 10-20ms max of latency, in reality, this is fundamental only in some contexts, like professional Beat Saber players.

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