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VRARA Holds Annual Education Forum

ARPost

The VRAR Association held their regular Education Forum online on April 29. The virtual event, which included networking rounds, panel discussions, and expert presentations, was attended by hundreds of educators and solution providers. The Education Forum toed a close line when it came to hardware. Headsets as a Learning Tool.

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AR Gaming Robot ‘MekaMon’ Adds Support For STEAM Education

VRScout

Now the company is adding even more educational value in the form of STEAM-based learning with Reach EDU. . For students further along in their studies, including those at degree and postgraduate level, third-party educational platforms are being developed to work MekaMon in addition to existing Swift Playground integration.

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The XR Week Peek (2022.01.03): Quest 2 sales spark a debate on kids and VR, Apple hires XR communication rep, and more!

The Ghost Howls

Another area of concern is that current VR headsets have no parental control tools , and so kids can use them to play horror games or enjoy porn content, and this is not healthy for their wellbeing either. limiting the time spent in VR) and also offer them parental control tools. Image by Apple). Other relevant news.

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Immersive Learning: Expert Roundtable

XR Today - Virtual Reality

Training and education continue to lead the enterprise-grade AR/VR/MR technology sector. As adoption rises in business settings such as healthcare, aviation, and construction, VR training and education applications have always driven this curve. Immersive training has been proven to be effective.

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How to Compare Immersive Training Solutions in 2024

XR Today - Mixed Reality tag

As a result, immersive learning tools, platforms, and software are being adopted in every industry. Over the years, studies have shown that immersive training experiences can improve knowledge retention, attract talent to teams, and even reduce upskilling costs.

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Big XR News from Meta, HaptX, Siemens, and Apple

XR Today - Mixed Reality tag

Meta’s open approach contrasts Apple’s walled garden ecosystem, which supports its spatial computing vision. While Apple’s approach is straightforward and focuses on its hardware ecosystem, Meta’s approach is more customizable and tailored to specific solutions. Apple WWDC ’24 to be an XR Showcase?

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A fascinating interview with Alvin Graylin about how AI and XR will revolutionize our society

The Ghost Howls

Of course we can not exactly predict the future , but I think that apart from the predictions, the answers by Alvin can give you some new tools through which understand how the future technological evolutions may be and how they can influence all sectors of our lives. It’s also in the Apple bookstores today.