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Amazon Sagemaker Ground Truth can now create virtual objects for AI model training

TechCrunch VR

It takes massive amounts of data to train AI models. In machine vision applications, that means creating different environments and objects to train robots or self-driving cars, for example. Image Credits: Amazon. That customer used the tool to simulate lots of malformed chicken nuggets to train their model. .

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How Different XR Companies Approach Cloud Services

ARPost

As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. This is vital in enterprise applications which may be tracking items as they move through a supply chain or tracking employees as they move through tasks or training modules. CloudXR From NVIDIA. Cloud Storage in Lens Studio.

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MetaVRse is the XR engine for enterprise

The Ghost Howls

Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. We are going after a much larger market of marketing, design, training, sales, and e-commerce professionals who want to leverage next-generation 3D without having to learn complex programming and coding. .

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

could add DLCs with new training levels to earn some money. Amazon Lumberyard becomes opensource. Amazon has launched some years ago its 3D engine called Lumberyard, derived from Crytek’s Cryengine. With this new option, finally, he will be able to make some money out of his very fun game. billion) and ARkit (1.25 billion).

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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

Meanwhile, IT admins want more flexibility over the end-user experience and training customers who wish to use shared device mode. Moreover, Stettmeier noted that Lenovo is taking an enterprise-first approach to developing XR solutions, meaning you cannot purchase the device via conventional means such as Amazon.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.

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