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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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Microsoft’s VR Maker Tool ‘SharePoint Spaces’ to Launch in First Half of 2020

Road to VR

With Spaces , Microsoft is aiming to provide point-and-click simplicity by letting users create immersive environments on the fly by using media such as 3D assets, 360 photos, and 360 video—all of which is stored in SharePoint folders. ” The news was first reported by German VR publication MIXED.

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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Explore the endless possibilities for VR across 360 video, film, art, and education.

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

Although SteamVR also supports the Rift on PC, it relies on elements of Oculus’ PC SDK which means it’s unlikely that we’ll see Rift on Mac until Oculus supports it officially. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.

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Henry for Oculus Go review: a step forward for VR videos playback

The Ghost Howls

Henry has been one of the first content that I’ve tried on my Oculus Rift CV1. A great work by Oculus Story Studio, for sure. That’s why when I heard that Oculus was going to publish a new version of Henry for Oculus Go , I could do nothing but try it. That said, how is Henry on Oculus Go?

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‘Kingdom City Drowning’ Looks Like VR’s Very Own ‘Sin City’

UploadVR Between Realities podcast

This is a new cinematic VR series built in Unreal Engine 4 from phoenixmirror. Designed for the Oculus Rift and HTC Vive, it’s being worked on part time by co-creators, writers and directors, Barret Phillips and William Gerardi, writer Robbie Barnett, and producer and designer Stewart Garner.

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Hands-On: The VRHero Is A 5K Resolution Headset From VRgineers

UploadVR Between Realities podcast

The HTC Vive and Oculus Rift have good content and roomscale capabilities, but they’re tethered and the resolution isn’t great. The first demo I tried was a basic game-like demo powered by Unreal. The more impressive demos were the 360-videos and other 360 scenes.

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