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Microsoft Just Bought VR Social App AltspaceVR

VRScout

Microsoft is rescuing the beloved VR social network. The Silicon Valley social VR startup that has taken us on a roller coaster ride of emotions over the past months has big news—AltspaceVR has been acquired by Microsoft. With the AltspaceVR team onboard we look forward to building the world’s preeminent mixed reality community.”.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021. In its new Virtual Reality Industry Report: Spring 2017 , Greenlight Insights forecasts total virtual reality revenues to reach $7.2

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Metaverse and Investing – Opportunities for Retail Investors Part 1: Hardware

ARPost

The following subcategories are considered part of the metaverse: Virtual reality; Augmented reality; NFT; Crypto; Blockchain; Gaming platforms (this is far-fetched, but it is true that the whole 3D modeling part is based on the gaming industry, as well as much of the interaction programming). Let’s take a step back.

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtual reality headsets in the next 4 years, bolstered by a plethora of new devices and “expanding array of content for both consumer and enterprise users.” billion in 2021.

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With Facebook’s ????, Oculus Is Fending off Old Enemies, Former Friends, and New Foes

Road to VR

While both Oculus’ Rift and HTC’s Vive hit the market right around the same time in 2016, the Vive was the first system with motion controllers and room-scale. It wouldn’t be until December of 2016 that Oculus got their Touch controllers out the door, adding much more immersive input to the system. The Beginning.

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Report: Global VR Gaming Market to Jump 84% in 4 Years

VRScout

Some analysts are now predicting the worldwide virtual reality gaming market will grow by 84.4 percent between 2016 and 2020, according to a new industry research report from TechNavio. Further, it will be PC-based games that will continue to dominate the VR gaming market between 2016-2020, according to the report.

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Minecraft Gets Cross-Platform Online Play, Including VR Platforms

Road to VR

At Microsoft’s Pre-E3 event, the Minecraft announced that the title will soon support players playing the game on any platform, including virtual reality devices like Samsung’s Gear VR. One small question remains, whether the Oculus Rift version will also support the feature once it arrives.

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