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Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance

Road to VR

Back in 2016, NVIDIA offered an approachable explanation of LMS. LMS also provides a more even distribution of pixel sampling between the initially rendered image and what ends up being seen through the lens. This week, Oculus announced the addition of LMS to their PC SDK 1.19. With 92.2% of Rift users using NVIDIA GPUs (65.8%

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Epic Games have detailed Unreal Engine’s support for the Magic Leap One Creator Edition on their blog, which confirms some significant hardware features of the device, including eye tracking, hand tracking, and room scanning.

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Along with the updates to their tracking technology, Leap Motion is also releasing improvements to their developer tools, including newly updated Unity and Unreal Engine integrations, and deprecating some older APIs. Updated Tracking. Image courtesy Leap Motion. Improved Developer Tools.

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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. Here are the top 10 stories from our blog in 2016. The reaction from our community was incredible: The Orion beta makes it feel like new hardware. Redesigning our Unity Core Assets. Unity Module for user interface input.

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Manus VR’s Gloves in Action Using Valve’s Lighthouse Tracking for Hands and Arms

Road to VR

Manus VR is one such company who’ve moved from crude looking , Gear VR based early designs through to slick looking functional iterations, as shows at March’s GDC running on desktop PC hardware alongside the HTC Vive. Early Manus Glove Prototypes. Manus VR brought along their latest gloves to the show along with an early.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

Gaming is likely to be the bridge to that change — the content that offers a reason to buy it and helps put immersive hardware in millions of homes. For many in 2016, the hardware that delivers the most immersive experiences was too expensive and the software too shallow for many to justify the purchase just yet.