Oculus PC SDK Adds NVIDIA Lens Matched Shading to Boost Performance
Road to VR
MARCH 28, 2018
Back in 2016, NVIDIA offered an approachable explanation of LMS. LMS also provides a more even distribution of pixel sampling between the initially rendered image and what ends up being seen through the lens. This week, Oculus announced the addition of LMS to their PC SDK 1.19. With 92.2% of Rift users using NVIDIA GPUs (65.8%
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