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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Hello 7Invensun! Hello Tony!

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CTO on Future of the StarVR Headset: Roomscale Tracking, Input, Eye-tracking, and More

Road to VR

At E3 2016 I got to sit down with the CTO of Starbreeze Studios, Emmanuel Marquez, to learn about the company’s ambitious plans for their StarVR headset. ’ prototype at E3 2016 , I was impressed with the progress the company has made since the headset first debuted a year ago. Emmanuel Marquez, CTO at Starbreeze.

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Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

Image courtesy Oculus. His predictions for headset capabilities in the year 2021 were 4K × 4K resolution per-eye, a 140 degree field of view, and variable depth of focus. Image courtesy Oculus. Image courtesy Oculus. Optics & Displays. Foveated Rendering.

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Showing Off VR 2.0 at #CES2019

Tech Trends VR

Pimax unveiled prototypes of intuitive controllers and high-resolution, broad Field of View bundles in Las Vegas this week at CES 2019. Back in 2016, Oculus’s chief scientist Michael Abrash predicted that within five years, VR headsets would have a monocular 4K resolution and 140-degree FoV.

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Oculus Brings More Lifelike Avatars to Rift & Go in ‘Expressive Avatars’ Update

Road to VR

Oculus is today launching their ‘Expressive Avatars’ update on Rift and mobile VR; it’s a significant step up in realism thanks to a few additions including cleverly simulated eye models, lipsync, and even microexpressions. Oculus previously used eye wear to avoid off-putting stares, Image courtesy Oculus.

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10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. Oculus Half Dome Prototype. Prior to launch the first consumer Rift headset, Oculus had a long history of showing prototypes and development kits. Image courtesy Facebook. Valve Knuckles.

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Palmer Luckey Gave His Take On Meta Quest Pro And Apple Vision Pro

Upload VR

Palmer Luckey gave his take on Meta Quest Pro and Apple Vision Pro and explained what he would do differently if still at Oculus. If you're unaware, Luckey founded Oculus VR in 2012 to launch the Kickstarter campaign that would eventually lead to the consumer Oculus Rift in 2016, after two publicly sold development kits.

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