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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. Eye-tracking systems, which monitor eye movements in real time, promise to change this.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Hello 7Invensun! Hello Tony!

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‘No Man’s Sky’ Patch Brings Much Needed Foveated Rendering to PSVR 2 Version

Road to VR

Redemption arcs rarely last this long, but No Man’s Sky (2016) hasn’t given up on going above and beyond with its latest update, which finally fixes the visuals on PSVR 2. That’s foveated rendering in a nutshell; learn more about how eye-tracking goes way beyond foveated rendering here.

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Sony Details PSVR 2 Prototypes from Conception to Production

Road to VR

Sony released a peek into the prototyping stages that led to PSVR 2, showing off a number of test units for both the headset and controllers. Takahashi reveals that detailed discussions on the company’s next-gen PSVR began in earnest after the launch of the original in 2016.

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CTO on Future of the StarVR Headset: Roomscale Tracking, Input, Eye-tracking, and More

Road to VR

At E3 2016 I got to sit down with the CTO of Starbreeze Studios, Emmanuel Marquez, to learn about the company’s ambitious plans for their StarVR headset. ’ prototype at E3 2016 , I was impressed with the progress the company has made since the headset first debuted a year ago. Emmanuel Marquez, CTO at Starbreeze.

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HTC Holiday Sale Discounts up to $300 off Vive PC VR Headsets & Accessories

Road to VR

Vive wand controllers. all of the above minus SteamVR Base Stations and controllers. 1,440 x 1,600 pixels per eye AMOLED at 90Hz. Vive wand controllers. 1,440 x 1,600 pixels per eye AMOLED at 90Hz. Built-in Tobii eye tracking. Vive wand controllers. VIVE Pro Eye Office Headset — $800 (reg.

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Showing Off VR 2.0 at #CES2019

Tech Trends VR

Pimax unveiled prototypes of intuitive controllers and high-resolution, broad Field of View bundles in Las Vegas this week at CES 2019. Back in 2016, Oculus’s chief scientist Michael Abrash predicted that within five years, VR headsets would have a monocular 4K resolution and 140-degree FoV.