Remove 2016 Remove Controllers Remove Eye Tracking Remove Leap Motion
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Showing Off VR 2.0 at #CES2019

Tech Trends VR

Pimax unveiled prototypes of intuitive controllers and high-resolution, broad Field of View bundles in Las Vegas this week at CES 2019. Back in 2016, Oculus’s chief scientist Michael Abrash predicted that within five years, VR headsets would have a monocular 4K resolution and 140-degree FoV.

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10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. Half Dome introduces a much larger 140 degree field of view (to the Rift’s ~100 degree) along with a varifocal display and eye-tracking. Image courtesy Facebook. Valve Knuckles.

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My predictions for augmented reality in 2019

The Ghost Howls

Leap Motion. You may ask why I’m adding Leap Motion here. Well, during 2018, Leap Motion has announced the North Star reference design : a cheap augmented reality connected to PC, that is able to detect your hands very well thanks to Leap Motion’s sensor.

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Magic Leap One Developer Review – An Ambitious Headset with Untapped Potential

Road to VR

There’s a lot that can be said about the Magic Leap One. It’s trying to do a ton—eye-tracking, hand-tracking, 6DoF controllers, real-time meshing and a number of other features that haven’t been seen in a mobile MR device before. Meet the trio | Image courtesy Magic Leap. Bring on the #MagicLeapOne parties!

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Ultraleap Hand Tracking – Ultraleap Leap Motion controller. UI controls. Mobile VR – iOS and Android. What Are the Key Features of MRTK-Unity?

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Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

UploadVR Between Realities podcast

What made the VR 820 so compelling was that it had 6-DoF tracking as well as integrated compute (Snapdragon 820) which was on par with all the latest flagship phones. It even had support for eye tracking, which we now know was through a partnership with none other than SMI.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

I think there were people early on, like the folks at Sixth Sense who have the hand controllers. They were talking about there are a wide variety of things you can do with these hand controllers for VR. And that was with controllers. Alan: The VIVE Pro Eye. Hand tracking is a kind of universal input system.