Remove 2016 Remove Controllers Remove Eye Tracking Remove Unity
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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Yes, it is! Hello 7Invensun!

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Understanding the MRTK-Unity Toolkit for MR Developers. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity.

Unity 86
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Brain-Controlled VR Experiences: Challenges & Potentials

Road to VR

When I attended the Experiential Technology Conference in May 2016, I heard from a number of commercial off-the-shelf brain-control interface manufacturers that their systems would not natively work with VR headsets because there are some critical portions on the head that are occluded by VR headset straps.

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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

The improved headset is pitched as an upgrade for current Vive owners, as it works with the original controllers and base stations. It is still not known exactly when the improved controllers and SteamVR 2.0 Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

The integrated Tobii eye-tracking operating at 120hz made a noticeable difference to headset setup and optical comfort, as well as lowering the rendering workload in games compatible with dynamic foveated rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.

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The White House on the AI Revolution: Policy, Privacy, & GPUs

Road to VR

First of all, there are going to be a number of different privacy issues, like the biometric data that could be collected from virtual reality technologies including eye tracking, attention, heart rate, emotional states, body language, and even EMG muscle data or EEG brainwaves. — Andy Durdin (@adurdin) May 24, 2016.

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My predictions for augmented reality in 2019

The Ghost Howls

With ARKit you can also track your face, and some developers have started also using it as an animation tool. Both systems also track images, and so you can use ARKit and ARCore as you used Vuforia before. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity).