article thumbnail

AmazeVR Expands Artist Network for 2024 VR Concerts

XR Today - Virtual Reality

AmazeVR, a virtual reality (VR) concert firm, will expand its lineup of artists on its platform for future immersive events. Based in Los Angeles, California and Seoul, South Korea, the immersive firm has listed on its website several new rock and K-pop bands set to boost adoption of VR entertainment.

article thumbnail

‘Bebylon Battle Royale’ Purportedly Launching This Year, But We’re Not Holding Our Breath

Road to VR

Bebylon Battle Royale was first announced by studio Kite & Lightning back in 2015. While the Smash Bros-esque game is the fundamental core of [Bebylon], we always envisioned a world that you could immerse yourself in. In early 2018, the studio received $200,000 as part of Epic Game’s Unreal Dev Grant program.

Unreal 163
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

360 Video 209
article thumbnail

Multiple ‘The Walking Dead’ Interactive VR Games Are in Development

Road to VR

In an interview with IGN , Skybound (co-founded by The Walking Dead creator Robert Kirkman) President of Interactive Dan Murray and Skydance President of Interactive Peter Akemann have discussed details of a new series of “immersive narrative storytelling” titles based on the franchise that are currently in the works at both companies.

Gaming 202
article thumbnail

Why the Closure of Oculus Story Studio is Good News for VR Filmmakers

Road to VR

Oculus announced the internal Story Studio at the start of 2015, saying that its mission would be to explore VR film and inspire the world to see VR as a medium for narrative and storytelling. At the start of 2015, that made a lot of sense. ‘Lost’, the first VR short film released by Story Studio | Photo courtesy Oculus.

Oculus 232
article thumbnail

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

According to Laverde, this began in 2015. Many users who were completely new to VR were so immersed that they achieved a level of presence that made a few of them place both controllers in one hand and with a bare hand they would try to reach out to interact with the virtual objects,” said Laverde. Tips on Incorporating Hand Tracking.

article thumbnail

MetaVRse is the XR engine for enterprise

The Ghost Howls

I virtually know Alan since some years, and I have always admired his ability to combine his entrepreneurial skills with his passion for immersive realities so that to be successful by doing the things that he loves the most. Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for.

AR 448