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New HTC Vive Releases For The Week Of 10/16/16

UploadVR Between Realities podcast

Things get serious in this week’s roundup for HTC Vive, featuring Serious Sam VR , the virtual release of The Golf Club with over 130,000 courses, and much more. We also have a top list of the absolute best HTC Vive games — which is updated every few months with the latest and greatest options. Fine China, from Fine China Games.

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The VRScout Report – The Week in VR Review

VRScout

Google recently announced that they are partnering with HTC Vive and Lenovo to build new wireless headsets which we can look forward to later this year. Founded in 2012, the company’s mission empowers developers to build enormous and detailed environments utilizing machine learning and distributed via cloud computing infrastructure.

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What is the right age to let kids play in VR? The debate continues…

The Ghost Howls

But letting them play experiences like Henry or Asteroids , maybe for short periods of time and supervised by an adult, could be the right way to introduce them to an awesome technology. Basically, the results of the research of HTC is that looking inside a VR headset is not worse than using a tablet for kids from 8 to 12 years.

Study 183
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My predictions for virtual reality in 2022

The Ghost Howls

We all know the Gartner hype cycle of emergent technologies: they are initially overhyped, then undervalued, and finally, they fulfill their potential and become popular and useful. No one still knows how to build the necessary technologies to make it happen. This is still the situation in this first part of 2022. Lightweight headsets.

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Taking XR from Pilot to Finished Product, with Foundry 45’s Dave Beck

XR for Business Podcast

Today, we're speaking with Dave Beck, founder and managing partner at Foundry 45, an immersive technology company that develops enterprise level virtual reality training experiences. I've actually been working in immersive technology for almost a decade now. Alan: You exited your company in 2014. Think about that. Dave: Yeah.

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Taking XR from Pilot to Finished Product, with Foundry 45’s Dave Beck

XR for Business Podcast

Today, we're speaking with Dave Beck, founder and managing partner at Foundry 45, an immersive technology company that develops enterprise level virtual reality training experiences. I've actually been working in immersive technology for almost a decade now. Alan: You exited your company in 2014. Think about that. Dave: Yeah.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

That was back in 2014, and I’ll never forget it. It’s easy for us to not remember the journey and excitement of our first few times of trying these technologies. I’ve got into reviewing and evaluating arcade machines. It’s just taking an older idea and utilizing new technology.