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Rift Summer Sale Drives Record Gains, Highest Steam Market Share Yet

Road to VR

While the HTC Vive continues to hold the majority share, the Rift is approaching striking distance. Steam is the de facto content platform for the HTC Vive though it technically supports the Rift too ; plenty of Rifters use both the official Oculus Home platform and Steam to play content which may not be available on the opposing platform.

Survey 246
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Meta Faces FTC Injunction on Within Unlimited Deal

XR Today - Mixed Reality tag

According to the regulators, Meta launched a “campaign to conquer VR” in 2014 after buying out VR headset manufacturer Oculus. The tech giant has also faced strong competition from rival headset firms, including Pico Interactive, HTC VIVE, and Lenovo, among others.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). I’m Chen, General Manager and Chief Editor of VRTUOLUO , also a senior media expert who has dug and studied deeply the XR industry since 2014.

China 328
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The VRScout Report – The Week in VR Review

VRScout

THE STANDALONE MOBILE HEADSET THAT HTC IS KEEPING IN JAPAN. Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. AIRLINES TESTING AUGMENTED REALITY TO READ YOUR EMOTIONS.

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New Product to Continue Meta Reality Labs 2024 Uptick

XR Today - Augmented Reality tag

Since the Oculus purchase in 2014, the firm has released numerous headsets, most notably the Quest range, which now includes mixed and virtual reality products. At the same time, XR’s enthusiasts were well aware of other players in the headset space, like Microsoft, Varjo, HTC VIVE, and others. How will Meta use this data?

Data 79
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A Brief History of VR

VeeR VR

They created many VR devices including, the Data Glove, the EyePhone, and the Audio Sphere. When they licensed the data glove to Mattel to create the Power Glove, this is one of the first instances of an affordable VR device that was readily available to the general public, costing just $75 USD. . million USD in funding.

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The Ghost Howls’s VR Week Peek (2019.12.02): Facebook acquires Beat Games, Valve gets the Index sold-out and is maybe working on Left4Dead VR, and much more!

The Ghost Howls

Everyone loves Beat Saber, and if the game offered a free multiplayer mode just requiring a Facebook login, many people would use that, and so Facebook could gather the data of all these players. Microsoft now sees VR as a high priority for Flight Simulator. Trimble stress-tests its AR helmet.

Gaming 40