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Epic Games Acquires Sketchfab, the Massive 3D Object Library Compatible with AR/VR Headsets

Road to VR

Founded in 2012, Sketchfab plays host to over 4 million 3D assets, all of which are accessible through its web-based platform across PC, mobile, and immersive headsets. Sketchfab says it will continue to support other game engines, Unity included. Sketchfab has partnered with Epic Games in the past as a recipient of an Epic MegaGrant.

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself. Founded in 2010, Leap Motion released its initial product (today called the ‘ Leap Motion Controller ‘) in 2012, a desktop-focused peripheral which offered markerless hand-tracking.

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Survios CTO to Teach Full Semester VR Development Course in a Virtual Classroom

Road to VR

“I feel very fortunate to have had the opportunity to work with VR since 2012 and contribute to the development of many innovative VR systems over these years. The class focused on VR Development with Unity and was taught remotely by an instructor in LA with students split between two buildings on the MIT campus.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

Since you founded Sketchfab in 2012, there has been a very big shift in 3D modeling and graphics regarding the emergence of VR. So Sketchfab was “just” a sharing tool. As the tool was good, it began to be used by a lot of different verticals. As the tool was good, it began to be used by a lot of different verticals.

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Holoride details its in-car VR entertainment system and the opportunities for content creators [Exclusive]

The Ghost Howls

My “old” passion rekindled in 2012 with the Oculus Kickstarter campaign and even prompted me to pitch the use of VR technology in sales at Audi for which I was then also fortunate enough to take over the project management. A while ago you announced a partnership with Pico and Unity. Can you tell us more about it?

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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

UltraLeap has evolved its hands-tracking runtime since its initial launch in 2012, and every major release of the runtime introduces a big jump ahead regarding the tracking accuracy. I so realized that without a V2 sensor is difficult to have solid and persistent interactions with virtual 3D tools that are not always in front of you.