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Five Reasons to Buy XR Eye & Hand Tracking Tools in 2022

XR Today - Mixed Reality tag

Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. By tracking the natural movement of our eyes and hands, these tools can place us straight in the heart of an immersive experience.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

The twisted puzzle adventure game beat out more recognizable titles including ASTRO BOT Rescue Mission , Vacation Simulator , and Angry Birds VR: Isle of Pigs. Founded in 2007, the company first turned heads with its 2012 Hunger in LA experience. It’s often used in industry for advanced training simulations.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

The research thus far creates a foundation for the most effective use of virtual reality as an educational tool. Chen, Yang, Shjen, and Jeng (2007) examined how desktop virtual environments provided opportunities for students to interact with and manipulate objects while learning about orbital patterns of the planets.

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How VR is Changing the Way We Think About Therapy

VRScout

Research regarding VR simulations to treat specific phobias was around as early as the nineties, but the technology simply wasn’t advanced enough for such treatment to be feasible. Virtual Iraq VRET was developed from 2005-2007 as an answer to the military’s problem at USC’s Institute for Creative Technologies.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. Dan: In my past, I used to work with simulators — big aircraft simulators, etc. And then we had crash 2001 and then we had another crash in 2007.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. Dan: In my past, I used to work with simulators — big aircraft simulators, etc. And then we had crash 2001 and then we had another crash in 2007.

AR 78
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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

Colin Northway’s art gallery is still very early too, but he’s already using cutting edge tools like Valve’s Steam Audio to bring life to the space for people gathering to check out creations from a wide range of artists. Embracing New Tools. It was a moment that changed their lives. ” Moore recalls thinking.