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How to Make an AR App?—?Tips, Best SDK, Pros, Cons, and Pitfalls

ARVR

Tips, Best SDK, Pros, Cons, and Pitfalls 12 min read Augmented reality is believed to have the greatest potential for mass consumption compared to virtual or mixed reality. This is why today, we would like to share with you some tips and other information on how to develop AR apps. Integration with Unity and Unreal Engine.

Tips 130
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Your Definitive Guide To Oculus & Unity’s All-In-One VR Development Course

VRScout

Learn the ins-and-outs of Unity development and have your project reviewed by Oculus experts. From the initial prototyping stages to testing and final submissions, students will be guided through every stage of VR development for Oculus Rift/Rift S and Oculus Quest headsets on the Unity platform. Image Credit: Oculus, Unity.

Course 295
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ARPost’s 22 Most-Read XR and Metaverse Articles of 2022

ARPost

From top XR trends and must-have skills for an AR/VR career, to XR hardware reviews, to the potential of the metaverse in various industries, to discussing why we’re not all wearing AR/VR headsets, these are the 22 stories ARPost readers clicked on the most this year. KKCOBVR Quest 2 Strap and Battery Pack: Hands-On Hardware Review.

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.

Unity 310
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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

Even worse, Unity has lost -30% of its stock value. These huge losses have a similar origin to Meta’s ones: Apple’s new privacy policy on the stores has impacted the earnings through Unity ads. Unity is a very important company for many AR/VR creators, so this is not a good piece of news. Thanks to Ivan for the tip!).

Google 490
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ARtillery Briefs, Episode 33: VR Revenue Outlook

AR Insider

Those are further subdivided by hardware, software and other revenue sources. That includes things that consumers pay for, currently dominated by hardware. As that hardware base grows, it becomes a larger addressable market which attracts and incentivizes content creators. Hardware: Tip of the Spear. VR at Work.

Hardware 195
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ARtillery Briefs, Episode 33: VR Revenue Outlook

AR Insider

Those are further subdivided by hardware, software and other revenue sources. That includes things that consumers pay for, currently dominated by hardware. As that hardware base grows, it becomes a larger addressable market which attracts and incentivizes content creators. Hardware: Tip of the Spear. VR at Work.

Hardware 195