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ARPost’s 22 Most-Read XR and Metaverse Articles of 2022

ARPost

From top XR trends and must-have skills for an AR/VR career, to XR hardware reviews, to the potential of the metaverse in various industries, to discussing why we’re not all wearing AR/VR headsets, these are the 22 stories ARPost readers clicked on the most this year. KKCOBVR Quest 2 Strap and Battery Pack: Hands-On Hardware Review.

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How to Make an AR App?—?Tips, Best SDK, Pros, Cons, and Pitfalls

ARVR

Tips, Best SDK, Pros, Cons, and Pitfalls 12 min read Augmented reality is believed to have the greatest potential for mass consumption compared to virtual or mixed reality. This is why today, we would like to share with you some tips and other information on how to develop AR apps. Integration with Unity and Unreal Engine.

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

These are the improvements it applied: Changes in prices will start with the next Unity 2023 LTS, so existing applications will not be affected, at least while the use previous Unity versions Unity Personal will still be free (now up to 200K of revenues) and applications made with it will be subject to no fee at all.

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These Are The VR Sessions Taking Place At Steam Dev Days Next Week

UploadVR Between Realities podcast

Epic Games is heavily invested in VR thanks to deep integration with its Unreal Engine 4 and its own tech demos like Bullet Train. SteamVR Tracking Hardware. Interestingly, this is a talk more aimed at hardware developers than software creators, though both are welcome. Unity Development for VR, with Corey Johnson from Unity.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

Even worse, Unity has lost -30% of its stock value. These huge losses have a similar origin to Meta’s ones: Apple’s new privacy policy on the stores has impacted the earnings through Unity ads. Unity is a very important company for many AR/VR creators, so this is not a good piece of news. Thanks to Ivan for the tip!).

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

VIVE hand tracking has a number of features, though which features a developer uses depends on their target platform and hardware. So, the processing power of the hardware that developers want their projects to work on should be considered. “ Tips on Incorporating Hand Tracking. It’s also a user interface question.

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Hands-on: Logitech is Building the SteamVR Stylus That Needs to Exist

Road to VR

While it works well for drawing in the air, a pressure-sensitive tip also makes it great for drawing (and potentially evening writing) against a physical surface. There’s also on-board haptics, and the end of the stylus has a pressure-sensitive tip which allows for pressure-sensitive writing against physical surfaces.

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