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XRA and Perkins Coie Release 2021 XR Industry Survey

ARPost

The XR industry is a young one, making surveys and reports crucial. The Survey and Why We Need It. Source: “XR Industry Insider: 2021 XR Survey” Looking back, the healthcare and medical fields are believed to have changed the most during the pandemic. Recently, those reports have been… complicated.

Survey 355
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The XR Week Peek (2022.12.19): Carmack leaves Meta, HTC teases its headset, and more!

The Ghost Howls

Leaks unveil that bHaptics is going to announce 3 haptic accessories at CES. Wetac is a haptic skin currently under research. Participate in SlashData Survey. Copy-paste: AR/VR creators, this survey is for you. The survey takes about 15 minutes and covers VR, AR, and mixed reality sectors. Learn more. Learn more.

HTC 471
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Virtual Reality Statistics To Know In 2023 

XR Today - Virtual Reality

billion is expected to be invested in both of these fields (Source: Statista ) 35% of people say they’d be willing to spend up to $1,000 on VR Gear : According to one report, 35% of survey respondents said they would be happy to spend up to $1,000 on advanced gear for VR, such as haptic gloves or a haptic body suit.

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PlayStation VR 2 Coming in 2023

XR Today - Virtual Reality

Haptic motors. The partnership allows workforces to conduct high-quality data surveys or digitise real-world objects and structures. The Senior Vice President of Platform Experience for Sony, Hideaki Nishino, showcased the headset and controllers. Features include: New orb-shaped controllers. Rebalanced weight distribution.

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Report: Kids and VR

Tech Trends VR

If you want to get closer to an object you can actually walk; if you want to touch something you can reach out and get haptic feedback. The report also includes the results of a survey of 3,613 parents about their attitudes toward virtual reality. It’s perceptually surrounding, so no matter where you turn there is content.”.

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HaptX News | February 2023

HaptX

Up to four people can feel like they are standing right next to each other in VR – where they handle the same objects at the same time – and the haptics work perfectly. Another journalist was in another VR headset with haptic gloves playing [virtual] Jenga next to me. This is the future of collaboration in the metaverse.

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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

The report, released today in partnership with Road to VR , as well as international contributing firms iResearch (China) and MoguraVR (Japan), includes global hardware, software and services revenue forecasts, as well as findings from a new survey of VR industry professionals. Foreseeable effects following the introduction of new headsets.