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Latest Oculus Quest Update Introduces Auto Hand Tracking Functionality

VRScout

You can now switch to hand-tracking by simply putting down your Touch controllers. The Oculus Quest just keeps getting better. Yesterday Oculus announced the rollout of their 13.0 will continue rolling out on Oculus Quest headsets throughout the week. Feature Image Credit: Oculus.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Where to find Oculus Hands Tracking SDK.

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How to enable hands tracking on your Oculus Quest

The Ghost Howls

The Oculus Quest is getting lots of cool updates in these weeks , and after the Oculus Link that lets you use the Quest as a PC VR headset, now we have also the possibility to use our bare hands to control the UI of the device. But how can you enable or disable hands tracking on Quest?

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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. Hand-tracking brings many benefits to Quest, especially ease-of-use. SEE ALSO Three Totally Creative Uses of Quest Hand-tracking.

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Case Study: The Design Behind ‘Cubism’s’ Hand-tracking

Road to VR

Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking support only a few days later. This informed most of the design decisions regarding hand input. Contact Grabbing.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

How to create an augmented virtuality experience for Quest in Unity Creating this experience has been easier than I thought, thanks to the facilities offered by the Meta SDK. I removed the Main Camera from the scene, then I selected the menu voice Oculus-> Tools -> Building Blocks and added the camera rig and the passthrough to my project.

Unity 405
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Quest’s Hand-tracking is Making It Possible to Learn Basic Sign Language in VR

Road to VR

There’s no comprehensive app out there yet for learning sign language in VR, however a student at the computer science department of the Bern University of Applied Science is using Oculus Quest’s native hand-tracking to see just how close we might get to achieving that goal with today’s tech.