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Is the Metaverse Killing Augmented Reality?

ARVR

In January, 2015, amid a mounting wave of critical sentiment, Google withdrew Glass from the consumer market, with the promise of returning with a revamped product in 2017. But, since then, no major tech company has offered AR glasses for consumers, and wearable AR has turned into a market that is perpetually ‘three years away’.

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Educators make lemonade with Virtual Worlds

Hypergrid Business

Educators are using virtual worlds, but not in the way they had used them in the past, and not in the same numbers. The Virtual Worlds Best Practices in Education conference is a good example that showcases this work. Those educators that remain in virtual worlds are leveraging them to create better experiences.

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Could the 2020s Be the Decade When AR Glasses Replace the Smartphone?

ARPost

The nature of AR technology gives us the ability to experience and create exciting new opportunities, dramatically impacting the way we interact and communicate with one another, giving birth to new applications and hardware. We can now use our technology without even touching it. But, is there a market for them at the consumer level?

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Top XR Vendors Majoring in Art and Entertainment in 2022

XR Today - Augmented Reality tag

The HoloLens headset is currently one of the most impressive mixed reality solutions on the market, paving the way for a future in holographic concerts, and virtual teleportation. Microsoft’s technology could easily be the basis behind a number of mixed-reality and unique event experiences in the entertainment world going forward.

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What Is EMG and Why Will it Revolutionise Meta’s AR Future?

XR Today - Augmented Reality tag

Meta is investing in neural biofeedback technology to transform the AR glasses industry. Electromyography (EMG) is a hardware technology that uses sensors to detect and record electrical activity from the muscles and convert it into input information for AR wearables. Let’s say that you want to exercise in a virtual world.

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Unlocking the Magic of XR With Your Voice

Tech Trends VR

Clarke’s Third Law (the one that states that any sufficiently advanced technology is indistinguishable from magic), just try a HoloLens 2 experience where you can just tell holograms what to do. There is something fundamentally satisfying, almost primal, to the empowerment of watching the world change as you command it to.

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What Are the Seven Layers of the Metaverse?

XR Today - Augmented Reality tag

Over the last two years, metaverse technologies have matured due to investments from firms such as Meta Platforms, Microsoft, Epic Games, and many others. This is a crucial phase in the process of finding new technologies, protocols, and communities. The seventh consists of technologies that make previous ideas a reality.