Our First Look At Magic Leap’s Experimental Spatial Computing AR Experience

VRScout

Undersea , a new spatial computing AR experience developed for the Magic Leap One headset, is set to premiere next week at the 46th annual SIGGRAPH computer graphics conference in Los Angeles. Available for demo July 28th – August 1st at the Immersive Pavilion, Undersea harnesses the power of the Magic Leap One, as well as Unreal Engine 4 and Vulcan 3.1 Image Credit: Magic Leap. Featured Image Credit: Magic Leap.

The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Image by Magic Leap). Magic Leap is on sale. A report on Bloomberg informed us all that Magic Leap is exploring a sale of the company. Also because the brand “Magic Leap” is not as shiny as before , when we were all expecting great things from it.

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company. The science fiction leap was “You are inside the internet now. People knew it was not possible to do that: the film resonated because only in a simulation, only in virtual reality you can cheat time and space. And what you are doing at Magic Leap to create these experiences for people? (

Spatial Beats: Oculus, Snapchat and new XR Funding

AR Insider

Wired called Penrose’s first project, Allumette (2016) “the first VR film masterpiece.”. Back in November, we covered the release of Fable’s “Wolves In The Walls” on Oculus Quest, a film in which Lucy, the AI-driven character, was the star. W elcome back to Spatial Beats.

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. Lidar sensors make this possible and it feels like magic. We are all waiting for the Quest 2 to arrive in our inboxes and we are all pretty excited about it!

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The VRScout Report – The Week in VR Review

VRScout

The German auto manufacturer evaluates design features in virtual reality before building prototypes in actual reality, using the famous high-quality physics-based rendering power of Unreal for the game engine and using the HTC Vive for the VR hardware. Iger also said he spends his Tuesday afternoons wearing a some kind of head-mounted device at the Disney engineering lab (prompting speculation that he’s referencing their partnership with Magic Leap , which was announced back in June).

ILMxLab’s Rob Bredow Explains What VR Opens Up For ‘Star Wars’

UploadVR Between Realities podcast

He told UploadVR that virtual reality is now part of the production process for the Star Wars films, something that commenced with Rogue One and director Gareth Edwards. Several of the early VR projects from ILMxLab, including Trials on Tatooine and the Magic Leap mixed reality droid experience , were built using Epic Games Unreal Engine 4 technology. “We Disney’s ILMxLab has been busy of late.

2016: The year of VR in review

Infinityleap

Both Unity and Unreal Game engines tried their hands at creating a development environment in VR. Between these two, the Unreal toolkit is a little further along, but both need a lot of design and improvement and neither of these seems like it has surpassed the productivity of a traditional development environment. On the visual spectrum, there are companies like Magic Leap and OTOY working to bring lightfield synthesis within the headsets.

Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. ” So, in our world, Unity — and let’s not just pick on Unity all the time, you know, there’s Unreal.

Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. You were Magic Leap before.

XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

We'll eventually have digital objects on top of reality, but I think there's a lot of innovation that's happening, at least in the storytelling around, where when I go to these different film festivals, I kind of see what the storytelling potential is with these mediums. Like with film, there is a cinema of attractions, where they were still trying to really figure out the language of the medium. Both the Hololens 2 and the Magic Leap are shipping with eye tracking.

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

The technology path is moving so fast that if you’d said, “hey, we want to make a five-minute training thing” three years ago, you would have to print the 3D mounts for the cameras, and go out there, film it, stitch it. We’re not tied to Magic Leap.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

We’ll eventually have digital objects on top of reality, but I think there’s a lot of innovation that’s happening, at least in the storytelling around, where when I go to these different film festivals, I kind of see what the storytelling potential is with these mediums. Like with film, there is a cinema of attractions, where they were still trying to really figure out the language of the medium.

Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

The technology path is moving so fast that if you'd said, "hey, we want to make a five-minute training thing" three years ago, you would have to print the 3D mounts for the cameras, and go out there, film it, stitch it. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. We're not tied to Magic Leap.

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