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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

An avatar is the 3D representation of the user in the virtual world. Cave Automatic Virtual Environment (CAVE). This is a virtual reality environment, delimited by 3 to 6 walls. This is one of the VR terms that refers to the connection between the real world and the virtual world. Eye Tracking.

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FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

Road to VR

FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device. See Also: NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable. Tracking: Head Tracking. Eye Tracking.

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HTC Vive Focus 3 Facial & Eye Trackers Revealed

VRScout

The VIVE Focus 3 Eye Tracker and VIVE Focus 3 Facial Tracker are available now for purchase. HTC Vive this week unveiled two new accessories for the Vive Focus 3 that introduce both facial and eye tracking support to the all-in-one VR headset. Realistic eye movements and blinking result in more immersive in-VR conversations.

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MR Headsets Expert Roundtable

XR Today - Mixed Reality tag

Said Bakadir Mixed Reality blends the virtual world into the real world by integrating virtual objects into your reality, bringing the best of both augmented reality and virtual reality together. All these algorithms require powerful on-device processing for optimal low-power, low-latency experience.

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Eyes-In: Butterscotch Varifocal, Meta's Retinal Resolution Varifocal Prototype Headset

Upload VR

The Half-Dome prototype presented a solution: track which virtual object your eyes are looking at and rapidly mechanically move the display panels backward or forward to dynamically adjust focus to its distance. Butterscotch Varifocal includes the same eye tracking and mechanical actuators.

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ShapesXR Reveals MR Toolkit for Meta Quest Pro

XR Today - Mixed Reality tag

Additional UX enhancements include streamlined, low-latency performance for optimal, real-time experiences. Inga Petryaevskaya, Chief Executive of ShapesXR , explained further, stating, “ShapesXR team is fully remote.

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The XR Week Peek (2022.05.23): New info on Apple glasses, Qualcomm glasses go wireless, and more!

The Ghost Howls

According to the company, the added latency for wireless communication is just 3ms. The glasses also feature 6DOF tracking via two monochrome cameras , one color camera for mixed reality, and embedded audio. Zero Latency ditches backpack PCs in its VR arcade to use Vive Focus 3. Other news. Learn more.

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