Remove Eye Tracking Remove Latency Remove Microsoft Remove Virtual World
article thumbnail

ShapesXR Reveals MR Toolkit for Meta Quest Pro

XR Today - Mixed Reality tag

ShapesXR has updated its toolkit with Meta’s full-colour passthrough for overlaying digital content on the physical world, allowing the former to boost app and game design for next-gen headsets and devices. Additional UX enhancements include streamlined, low-latency performance for optimal, real-time experiences.

article thumbnail

5 Companies Aiming to Cut the Cord on High-end VR Headsets

Road to VR

Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. Ridding our headsets of the cable would mean deeper immersion and physical freedom within the virtual world.

Latency 263
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The most important XR news from MWC 2019

The Ghost Howls

Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft. Image by Microsoft). Together with the HoloLens 2, Microsoft has also announced a new version of the Kinect, called Kinect Azure. HoloLens 2. Azure Kinect.

Microsoft 320
article thumbnail

6 Reasons to Invest in Eye and Hand Tracking in 2023

XR Today - Mixed Reality tag

Eye and Hand Tracking Deepens Immersion As noted above, one of the biggest benefits of eye and hand tracking technology in XR is greater immersion. Spatial computing concepts allow us to interact with computers and virtual worlds using our natural actions, from raising a hand to looking at a certain point on a screen.

article thumbnail

What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. The M2 delivers unparalleled standalone processing performance, while the new R1 chip is specialized to process input from the cameras, sensors, and microphones to enable what looked like high fidelity, low latency passthrough for a real-time sense of presence.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. So front facing cameras, IR cameras, eye tracking cameras, facial tracking cameras, all of these things.