FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. Display: WQHD OLED (2560 x 1440) 1280 x 1440 per eye.

Fove 214

Varjo Announces AR Pass-through Capability for Its ‘Bionic Display’ Headset

Road to VR

Varjo, the Finland-based headset manufacturer, today announced the company’s upcoming high resolution VR headset will have AR pass-through capabilities powered by Socionext image signal processors.

Startup Aims for Retinal Resolution VR Display With 70x “effective resolution” of Today’s Headsets

Road to VR

Finland-based Varjo has announced a new display technology for AR and VR which the company is calling “the first human eye-resolution VR/AR/XR immersive display.” SEE ALSO Vive to Get Eye-tracking Add-on with Optional Corrective Lenses.

Facebook Wins Patent For Human-Eye ‘Retinal’ Resolution VR Headset

UploadVR

Facebook has been awarded a patent for a head mounted display (HMD) which combines a large low resolution display and small high resolution display projected to where the user’s eye is pointed to achieve ‘retinal’ resolution. ‘Retinal’ or “retina” is a term often used to describe angular resolution which at least matches that of the center of the human eye. Two Displays Per Eye, Merged.

Varjo talks with me about its human eye resolution VR headset and its mixed reality add-on (that will be available at AWE 2019)

The Ghost Howls

If you follow the evolutions of the virtual reality ecosystem, for sure you know this name: it is a Finnish startup working on developing a headset that features human-eye resolution. Varjo makes human eye resolution VR headsets and brings those to the market this year. Varjo.

Hands-on: Varjo ‘Bionic Display’ Headset is a Promising Shortcut to Retina Resolution

Road to VR

Until then, Finland-based VR startup Varjo is using a combination of macrodisplays and microdisplays to put high density resolution to the center of your view without giving up the wide field of view.