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Kite & Lightning’s ‘Bebylon Battle Royale’ Nabs Unreal Dev Grant

Road to VR

Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.

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XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Sample Examples ? You can make 3D worlds with HTML and Entity-Components for Virtual Reality headsets like Oculus Quest, Rift or WMR, SteamVR, mobile, desktop. ? Unity Game Engine ?? Widget libraries ?

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Hand Tracking in VR Technology – It’s Come a Long Way. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Unfortunately, such beliefs stem from a misunderstanding of the technology and how it works.

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Nreal rebrands as XREAL and expands its ecosystem

The Ghost Howls

Nreal becomes XREAL One of the new brand images of XREAL (Image by XREAL) Nreal, which is one of the most interesting AR startups around, entered into a dispute with Epic Games for its name being too close to “Unreal” , which is a well-known name in our ecosystem. So the Nreal management took the right decision.

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Regine Gilbert talks about accessibility in XR

The Ghost Howls

I teach user experience design and assistive technology courses. For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. As with all technology, XR is evolving. Can you give us some examples of good ones in this sense?

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Daniel Beauchamp (Image by Daniel Beauchamp).