Sat.May 13, 2023 - Fri.May 19, 2023

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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

It’s time for another roundup of amazing XR news. Are you ready? Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here belo

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WayRay AR Tech Turns The Tesla Into A Game Console

VRScout

The future is looking bright for car-based immersive entertainment. WayRay, a deep-tech company specializing in holographic augmented reality (AR) displays for vehicles, is bringing its technology to Tesla cars for the first time, according to an official release. The company recently announced that it has successfully fused its Deep Reality Display technology with the Tesla Model 3, allowing drivers, as well as passengers, access to a variety of virtual content while in the car, from GPS naviga

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XRHealth Merges With Amelia Virtual Care

ARPost

XRHealth is an enterprising company that combines telehealth with VR gaming for remote physical and occupational therapy solutions. Amelia Virtual Care also pioneers VR telehealth, but prioritizes a different kind of therapy by focusing on mental wellness. The two companies recently announced a merger. The resulting company will offer both physical and mental therapy through the combined teams, skills, and software of both companies.

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Reality Bytes: Google, TikTok & Reddit

AR Insider

This week on Reality Bytes. we dive into Google’s newly announced “Duet AI,” discover artists with TikTok’s “NewMusic,” and raise our hand in an AMA with the US Secret Service. This post appeared first on AR Insider.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

Last week, Google delivered its most important event of the year, the Google I/O. During its keynote, the CEO Sundar Pichai announced many new products of the company. Of course, AI has been the star of the show , with the public release of Google Bard and the announcement of a new language model, but there have been also interesting pieces of news about XR.

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The Expansion of Immersive Therapeutics in Healthcare

ARPost

With better accessibility and affordability, immersive therapeutics is now transforming how patients receive optimal care. Particularly in mental health and physical therapy, it has been instrumental in optimizing treatment outcomes, and helping patients overcome anxiety, discomfort, and other challenges to their recovery. For several years now, we’ve seen virtual reality at work in healthcare.

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How Can AR Help Homeowners?

AR Insider

Frontdoor uses "see what I see," remote guidance to help homeowners to diagnose and fix issues around the house. Could this represent a new flavor of AR that expands its addressable market? This post appeared first on AR Insider.

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Apple’s Upcoming Headset “so good”, According to Oculus Founder

Road to VR

Palmer Luckey, the founder of Oculus who left the company in 2017, appears to have insider knowledge of upcoming Apple XR headset, which is expected to be unveiled at its Worldwide Developers Conference (WWDC) next month. To Luckey, Apple’s hotly awaited entrance into the space is apparently “so good.” The Apple headset is so good. — Palmer Luckey (@PalmerLuckey) May 14, 2023 Luckey hasn’t quantified his experience beyond this, or even said that his impressions inde

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Ready Your Party: Dungeons & Dragons Comes To VR

VRScout

Design and play your own custom 5e campaigns in this upcoming VR tabletop experience. Tabletop campaigns come to life in Dungeon Full Dive , a brand new role-playing game from developer TxK Gaming Studios that’s coming to Steam Early Access later this year. The VR TTRPG promises an entirely new dimension of VR gaming as players explore a massive virtual world in unprecedented ways.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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A Week of VR Meditation With Mindway

ARPost

Mindfulness can exist in the virtual world. Mindway is a VR app that promotes mindfulness – both in virtual worlds of unearthly peace and through lessons that you can carry with you when you put the headset down. I gave the app a test run by incorporating it into my own stressful work week. A Modular Subscription-Based App A good first place to start an app review is talking about the specs, like the size of the app and how much it costs.

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3 Takeaways from XR Industry Leaders

AR Insider

One of the fastest ways to get smart on a topic is podcasts. The XR Industry Leaders podcast offers a worthwhile crash course, including lessons from the front lines of XR implementation This post appeared first on AR Insider.

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Super-Interview with Jan Goetgeluk, the CEO of Virtuix, about the story of his company, the Omni One, and the future of VR

The Ghost Howls

Today I’m very proud to publish an interview with Jan Goetgeluk, the CEO of Virtuix. Virtuix is one of the first VR startups I got to hear about when I started with VR. I was doing full-body VR with Kinects at Immotionar, when Virtuix started its Kickstarter campaign and generated a lot of hype. I still remember their first trailer with Palmer Luckey trying their device.

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Play A Puzzle-Solving Canine In VR Game HUMANITY

VRScout

Guide humanity to safety in this “paw-some” VR action-platformer. Available now on PC VR and PlayStation VR headsets, HUMANITY is a uniquely-crafted VR puzzle-action game that puts you in the shoes (paws?) of a supernatural Shiba Inu tasked with guiding hordes of people through a series of increasingly-elaborate stages, each of which features their own challenges to overcome.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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A Geospatial Web Platform to Enhance In-Person Events? Absolutely, Says Fabric

ARPost

Fabric aims to change how in-person events are held, through geospatial web. Starting with sports , the geospatial web and augmented reality platform Fabric can transform live events into an immersive, augmented reality-assisted experience to thrill sports fans. Better Experiences With the Geospatial Web The geospatial web is simply the use of geolocation technology within the greater realm of the Internet.

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Spatial Beats: Google, Niantic & Chat GPT

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Google I/O, Niantic's latest, and all the news from the spatial spectrum. This post appeared first on AR Insider.

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Recent Valve Hiring Hints at Next-gen Index Headset in Development

Road to VR

Since the release of its first (and so far, only) VR headset in 2019 and its flagship VR game in 2020, Valve has been worryingly quiet about its future plans for VR. But recent hiring and job listings suggest the company is still working toward next-gen VR hardware. It’s been nearly four years since the release of Valve Index, a leading PC VR headset which has held its ground as the second most-popular headset on the platform for longer than most might have expected.

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Campfire Unveils Its Holographic Collaboration System

VRScout

Collaborating with teammates in a virtual space is as easy as opening a Google Doc. We’ve seen our fair share of remote collaboration tools powered by immersive technology over the past few years, from Horizon Workrooms , Meta’s virtual coworking platform for Quest headsets, to Spatial’s augmented reality (AR) holograms. Today, we learned of a new AR-powered coworking platform available now to businesses and teams, the Campfire holographic collaboration system.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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A Demo and Fresh Look at Campfire

ARPost

For the last few years, Campfire 3D has been expanding the world of “holographic collaboration” with a custom headset and base station as well as software that works in headset-based mixed reality and virtual reality, mobile-based augmented reality, and now on desktop 3D. The company is currently launching new hardware and a new product package, so we spoke with CEO and co-founder Jay Wright for a software demo and an explanation of the new release.

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4 Ways Immersive Tech Can Boost Financial Literacy

AR Insider

Can financial literacy improve with the gamification and interactivity of immersive tech like AR, VR and the metaverse? This is already happening in places like Roblox. We examine the evidence. This post appeared first on AR Insider.

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Apple Analyst Ming-Chi Kuo Confident in WWDC Headset Unveiling, 2nd Gen Expected in 2025

Road to VR

Independent tech analyst Ming-Chi Kuo says Apple’s highly anticipated mixed reality headset is very likely set for its reported Worldwide Developers Conference (WWDC) unveiling in June. Another generation is also in the pipeline, Kuo maintains, which he suggests may come at some point in 2025. Kuo, a long-time Apple analyst and respected figure in supply chain leaks, says in a Medium post it’s “highly likely” we’ll see an unveiling at WWDC.

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Is Google’s ‘Magic Window’ The Future Of Video Calls?

VRScout

Google’s Project Starline is back and looking better than ever. It was back in 2021 that we first learned about Project Starline, an ambitious technology project from Google aimed at improving remote teleconferencing through the use of artificial intelligence (AI) and light field display technology. Instead of a standard 2D image, Project Starline offers a “lifelike” 3D image of the person you’re conversing with, allowing for more natural and engaging interactions, regard

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Pico 4 to Offer New Specs, Partners, FitXR Chief Says

XR Today - Virtual Reality

High-intensity exercises like FitXR’s virtual reality (VR) fitness app have increased in popularity, namely during and after the COVID-19 pandemic. Developing the right games for these hardware devices requires optimal ergonomics, interoperability, and ecosystems to incubate a massive community following. The London, England-based firm has remained a longstanding developer on the Meta Quest 2, but has recently ported its solution to the Pico 4.

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Is AI the History Eraser Button?

AR Insider

Soon we will be able to train a model of ourselves to run a virtual being that can convincingly move and speak like us. What are the implications for this inevitable outcome? Charlie Fink projects the possibilities. This post appeared first on AR Insider.

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Samsung to Acquire AR/VR Microdisplay Company eMagin for $218M

Road to VR

eMagin, the US-based developer and manufacturer of OLED microdisplays for AR/VR headsets, announced a merger agreement with Samsung Display, a subsidiary of the Korean tech giant. The company announced in a press statement that Samsung will acquire all outstanding shares of eMagin common stock on a fully diluted basis for $2.08 per share in cash, totaling approximately $218 million.

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'Quest 3' Suddenly Listed As Supported By All Store Apps

Upload VR

All apps on the Meta Quest Store now list 'Quest 3' as supported when viewed from the in-VR Store app. 0:00 / 1× from inside VR The headset, yet to be formally revealed, appears in the More Info section of all apps on the Quest Store, listed after Quest Pro. If you view the store from the mobile app however, you'll see 'New Quest' instead, and from a web browser you'll see 'Unknown'. on the smartphone app in a web browser While it may be tempting to view this as evidence of an imminent reve

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly