Wed.Sep 11, 2019

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Dallas Cowboys AR Photo Booth Lets You Strike A Pose With Your Favorite Players

VRScout

AT&T debuts immersive kiosk as part of its new 5G-enabled stadium. A new augmented reality photo kiosk located inside the 5G-enabled AT&T Stadium is offering fans the chance to snag the ultimate souvenir photo alongside a handful fo their favorite Dallas Cowboy players. Entitled ‘Pose with the Pros,’ the new AR experience launched this past weekend during the season-opener against the New York Giants.

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5 Million AR Headsets by 2023?

AR Insider

“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. Each post drills down on one topic or chart. Subscribe for access to the full library and other knowledge-building resources. AR continues to show early-stage characteristics, including erratic interest and investment. But how big is it, and how big will it get?

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GRAMMY-Winning Singer H.E.R. To Broadcast Inaugural ‘Lights On Festival’ Performance On Oculus Venues

VRScout

Catch the award-winning singer/multi-instrumentalist live in VR September 14th. Oculus Venues continues to prove its worth as a live music streaming platform as Oculus today announced that GRAMMY award-winning singer/songwriter H.E.R. will be streaming her headlining performance at the first-ever “Lights On Festival” live via Oculus Venues this Saturday, September 14th.

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Vive Cosmos to Support SteamVR Tracking with Optional Faceplate Add-on

Road to VR

Alongside opening pre-orders for the headset, HTC today revealed that Vive Cosmos will support SteamVR Tracking with an optional faceplate ‘Mod’, one of several which the company says will expand the headset’s functionality. Today HTC revealed the price, specs, and release date for Vive Cosmos— for all those details see here. Additionally the company announced an optional ‘Mod’ for the headset which will allow users to swap out the faceplate for one which supports S

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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How Virtual Reality Can Improve Your Escape Room Business

ARPost

Guest Post. Many developers are capitalizing on the popularity of fast-growing virtual reality technology, and game software developers aren’t an exception. They integrate VR technology into their games to make them more fun. However, virtual reality can also reveal its full potential in another direction – VR escape rooms. Escape rooms are games where players should break free by solving mind-blowing puzzles and unraveling enigmatic secrets.

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Pixel Ripped 1995 will be playable for the first time during Oculus Connect 6

Cats and VR

In this new installment of the Pixel Ripped series, ARVORE will delight gamers with an unforgettable nostalgia trip to the year 1995, a historical time when the first generations of home console players were maturing from teenager to adult, and games were evolving from 16-bit to the 32-bit era, and from 2D to 3D environments. Since the beginning of the project, there has been a very close and special connection between the development team and the Pixel Ripped community, and the future of the se

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‘Rise of the Titan’ to Bring Its Colossal Robotic Boss Battles to PC VR This Year

Road to VR

Lightbound Studios, a Los Angeles-based indie studio, may not have succeeded last year to fund their VR game Titan Arena through Kickstarter , but all is not lost. The studio has continued work on the titanic-sized boss battler in the meantime, and now calls it Rise of the Titan. Lightbound says in a Steam update that the new name was created to set it further apart from the waveshooter genre.

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Who Should Own VR Creation at Your Company?

InstaVR

(Header image courtesy of RefreshVR ). Virtual Reality is, relatively speaking, a new technology. And like with the introduction of any new tech, there’s the question of which department should take ownership of it when adopted. The answer at your company will have important ramifications — what budget VR comes from, what personnel gets put together for VR projects, what constitutes acceptable ROI, etc?

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Vive Cosmos Priced at $700, Pre-orders Open Today for October 3rd Release Date

Road to VR

HTC announced today that its new Vive Cosmos headset will be priced at $700 with a release date of October 3rd. Pre-orders for the headset are open starting today. HTC is finally spilling the beans on Cosmos. The company has done plenty of teasing in the past few months, so right up front let’s take a look at the specs: Headband: Halo style with flip-up visor.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Check out new VR art at free UK festival this fall

Hypergrid Business

Echo. (Image courtesy Sheffield Doc/Fest.). If you are in the UK this fall, and are interested in seeing some virtual reality and augmented reality art for free, check out the Alternate Realities touring exhibition that is part of the Sheffield Doc/Fest and will be coming to Brighton in October, Manchester in November and will finish up in London in January.

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#813: Neuroscience & VR: DIY BCI with REINVENT & Neurorehabilitation with VR

Voices of VR

Dr. Sook-Lei Liew is an assistant professor at the University of Southern California, and the director of the Neural Plasticity & Neurorehabilitation Labatory at USC.

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HTC Vive Cosmos Pre-Orders to go Live 12th September

Peter Graham

When it comes to the HTC Vive Cosmos, HTC Vive has been very peace meal regarding the information being released, with the last official details coming in June. Tomorrow that looks to be all coming to an end with pre-orders set to go live as well as specifications and more. Get ready to liftoff and head for the cosmos. The #HTCVIVECOSMOS pre-order starts September 12th.

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#818: Neuroscience & VR: Healium XR Experiences that React to Biometric Data for Stress Reduction

Voices of VR

Healium XR won the XR pitch competition at CES and SXSW this year for their immersive experiences that respond to biometric data. I saw the.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Addition of OpenXR Support in Oculus PTC Could Smooth Cross-Platform Development

Peter Graham

Initiatives like OpenVR have allowed platforms like Steam to be hardware agnostic, allowing almost any virtual reality (VR) headset which supports the protocol to be used. The industry is striving for ever greater openness and interconnectivity, hence why The Khronos Group and its affiliates began working on OpenXR. Soon Oculus will begin to adopt OpenXR with support reportedly coming in the latest Oculus Public Test Channel release.

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#819: Neuroscience & VR: STRIVR is Leading the VR Training Revolution from Elite NFL Athletes to Walmart Employees

Voices of VR

There’s been a virtual reality training revolution that’s been slowly brewing over the last five years, and STRIVR has been at the forefront of innovation.

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VR Continues to Maximise the Power of Crowd-Funding in 2019

Peter Graham

When it comes to virtual reality (VR) and crowd-funding the pair have had a long history, you could almost say Kickstarter helped birth the current VR trend thanks to Oculus’ campaign in 2012. Since then that partnership has continued (for better or worse), with both hardware and software companies alike utilising this modern funding method to make projects a reality.

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#814: Neuroscience & VR: Using Muscles & EMG for Neural Interfaces with CTRL-labs

Voices of VR

CTRL-labs is creating neural interfaces for robotics and immersive worlds that leverage electromyography (EMG) signals that are radiated from muscle contractions. This gives them the.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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DIY Delights: Enjoy Build Videos from Eight Makers in ‘Adam Savage’s Tested VR’ on Oculus Go and Quest

Oculus

A year ago, Adam Savage and Norm Chan of Tested fame asked themselves a seemingly straightforward question: What would a one-day build video feel like.

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#817: Neuroscience & VR: Computational Neuroscience, Perception, Machine Learning, & the Dream of Restoring Lost Senses

Voices of VR

Joel Zyberberg has a background in physics and cosmology, but then he got interested in theoretical neuroscience and he’s been researching the nature of perception.

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Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

The old-school way to train someone for a task involves memorization, repetition, and practice, in order to make it like second nature. Not only is that time-consuming, but also, people aren’t very good at it. So why train, when AR makes it obsolete? Scope AR aims to help companies get out of old habits, and CEO Scott Montgomerie drops by to explain how.

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#808: Neuroscience & VR: Panel Discussion at GDC 2018 on Biosensor-Driven VR Development

Voices of VR

The Canadian Institute for Advanced Research invited me to moderate a panel discussion at GDC titled “The Future of VR: Neuroscience and Biosensor Driven Development”

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

The old-school way to train someone for a task involves memorization, repetition, and practice, in order to make it like second nature. Not only is that time-consuming, but also, people aren’t very good at it. So why train, when AR makes it obsolete? Scope AR aims to help companies get out of old habits, and CEO Scott Montgomerie drops by to explain how.

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#816: Neuroscience & VR: Using VR for Cognitive Assessments after Traumatic Brain Injury

Voices of VR

University of Cambridge’s Dr. David Menon is a clinical neurointensivist who is specializing in traumatic brain injury. He’s an advisor for the Canadian Institute for.

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Making Everyone an Expert, with Scope AR's Scott Montgomerie

XR for Business Podcast

The old-school way to train someone for a task involves memorization, repetition, and practice, in order to make it like second nature. Not only is that time-consuming, but also, people aren't very good at it. So why train, when AR makes it obsolete? Scope AR aims to help companies get out of old habits, and CEO Scott Montgomerie drops by to explain how.

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#812: Neuroscience & VR: Neurable Brain-Computer Interface & Telekinetic Presence

Voices of VR

Neurable is building a brain-computer interface that integrates directly into the virtual reality headset. Neurable uses dry EEG sensors from Wearable Sensing, which means that.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Climate 4.0 Economy. Climate change is here. We see it in many ways already. Weather catastrophes: Texas freezing over, the wildfires of California, the increasingly unpredictable violence and frequency of hurricanes, the rapid melting and disappearance of polar ice caps. Much more evidence all around us. What can we do in our corporate organizations, in our homes and communities, to change the current course?