Tue.Jul 09, 2019

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CBS Uses Insta360 Cameras For VR Game Development

VRScout

How the Insta360 Titan allowed an amateur developer to recreate ‘Let’s Make a Deal’ in VR. If you were lucky enough to stop by E3 2019 this year, you may have come across a line of people waiting to check out a small booth set up by CBS and Insta360. There, players could step into an interactive VR experience based on the popular game show ‘Let’s Make a Deal’ and compete in a game of “CarPong” for the chance at winning some sweet prizes, including Insta360 cameras, t-shirts, even a f

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Report: VR as an Empathy Builder

Tech Trends VR

Todd Maddox delves into the Neuroscience behind immersive technologies’ unique ability to make us experience things from another person’s perspective. Merriam-Webster defines empathy as “the action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another…without having these fully communicated in an objectively explicit manner.”.

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FORM’s Premium Goggles Introduce AR To The Swimming Pool

VRScout

The $199 wearable tracks your performance and displays key information via a see-through overlay. Since the introduction of devices such as the Fitbit back in 2009 and the Apple Watch in 2014, the smart wearables market has gone from fantasy to reality, offering consumers a brand new, more convenient method for connecting with their digital lives. In 2019, a majority of smartphone users find themselves utilizing some form of wearable technology, such as bluetooth headsets and smartwatches.

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Hyperviolent Gladiator Sim ‘GORN’ to Exit Early Access Soon

Road to VR

GORN , the ridiculously violent VR combat game, is ending its two-year stint in Early Access soon. The physics-based gladiator sim—available on Steam (Rift, Vive, Index) and the Oculus Store (Rift)—is slated to leave Early Access on July 18th. Free Lives , the team also behind Broforce (2015) and Genital Jousting (2018), haven’t spoken yet about what updates they’ll be bringing to the full version of the game when it launches next week, although a Free Lives developer took to Reddit

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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SIF: Mandala mixes interactive theater with VR, my experience with redirected walking and much more!

The Ghost Howls

Last post about my experience at Sandbox Immersive Festival! (If you lost the other ones, you can find them at these links: episode 1 , episode 2 , episode 3 , episode 4 , episode 5 ). Today I will talk to you about other 4 experiences : Mandala, that has been one of my favorite installations; Andy’s World, that let me finally try redirected walking in VR; The Tide and The Emergence that were quite innovative.

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Smithsonian Channel Launches AR App for Apollo 11 Anniversary

ARPost

The Smithsonian Channel is taking its first step into the world of AR. In order to celebrate the 50th anniversary of the Apollo 11 mission to the moon in July 1969, the channel recently launched a new app as a companion piece to their original series “Apollo’s Moon Shot”. See Also: Experience Space as a Virtual Reality Astronaut. The Apollo’s Moon Shot AR app is a mix of historical information about the mission and interactive games.

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Arena Shooter ‘Telefrag’ to Launch on PC VR & PSVR Next Week, Trailer Here

Road to VR

Anshar Studios, the team behind VR game Detached (2017) , today announced that their latest project, Telefrag VR, is headed to PSVR and SteamVR-compatible VR headsets next week. The 1v1 arena shooter is slated to arrive—including cross-platform support—on July 19th. The game currently has a Steam page (Rift, Vive, Index, Windows VR), however it will also be coming to the Oculus Store for Rift, and the PlayStation Store for PSVR.

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EON Reality Wins Big at World Education Congress 2019

EON Reality

EON Reality’s Singapore team was out in full force at the World Education Congress to see their very own Ridwan Othman, Senior Director of AVR Solutions at EON Reality Singapore, win an award as one of the globe’s 50 Fabulous EdTech leaders. “In 20 years of implementing and designing effective edutech and learning solutions for various institutions and organizations across the world, I find that good pedagogy coupled with great and purposeful technology, is key.

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‘Fujii’ Review – A Serene Journey Ripe With Discovery

Road to VR

Channeling Journey (2012) and Viva Piñata (2006), albeit at a smaller scale, Fujii is a game about exploration and gardening with a dash of discovery. That’s not to say that you’ll be exploring epic landscapes or saving the world by discovering long-lost knowledge in ancient ruins… no, Fujii’s sense of discovery is more personal.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Mythical City Games Unveil Latest Project, a VR MMO Called Neon Exile

Peter Graham

Virtual reality (VR) videogames are getting bigger, much bigger. The days of short tech demos are generally a thing of the past, with titles such as OrbusVR: Reborn, Borderlands 2 VR, Rec Room, Fallout 4 VR and many more providing hours of entertainment. Today, Canadian developer Mythical City Games has announced its biggest VR experience to date, a massively multiplayer online (MMO) videogame called Neon Exile.

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EON Reality and the Jinshui Science and Technology Bureau Announce Partnership to Bring Interactive Digital Center to Henan Province, China

EON Reality

The partnership will establish a world-class hub providing exclusive technological access to AVR technology for the entire province and beyond. IRVINE, CA, July 8, 2019 – EON Reality Inc., the world leader in Augmented and Virtual Reality-based knowledge transfer for industry and education, together with Jinshui Science and Technology Bureau and Zhengzhou Jinda Real Estate Development Co., Ltd, announces the first Interactive Digital Center (IDC) in the Jinshui district of Zhengzhou city, Henan

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Journey for Elysium Studio Release Dev Diary #2: Mechanics

Peter Graham

Currently, Mantis Games is developing a story-driven virtual reality (VR) experience called Journey for Elysium. The studio is documenting the process through a series of Dev Diaries with the first one ‘Genesis’ released last month in time for the Electronic Entertainment Expo (E3 2019). Today, VRFocus has the exclusive first look at the second diary, called ‘Mechanics’ For Journey for Elysium Dev Diary #2: Mechanics the team detail several of the gameplay processes p

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EON Reality Wins Big at World Education Congress 2019

EON Reality

EON Reality’s Singapore team was out in full force at the World Education Congress to see their very own Ridwan Othman, Senior Director of AVR Solutions at EON Reality Singapore, win an award as one of the globe’s 50 Fabulous EdTech leaders. In 20 years of implementing and designing effective edutech and learning solutions for various institutions and organizations across the world, I find that good pedagogy coupled with great and purposeful technology, is key.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Vinay Narayan (HTC Vive) on Making an Impact on the Community

The AR Show

Vinay Narayan is the Vice President of Product Management and Operations for HTC Vive. There he oversees a portfolio of products for HTC including XR, Mobile, 5G communications and other emerging technologies. Vinay is also very active in the XR community including as a keynote speaker as well as a board member and advisor for various VR and AR companies.

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Telefrag VR Confirmed for Launch in July on PC VR and PlayStation VR

Peter Graham

Arena combat titles such as Echo Combat and Space Junkies are great when you want to team up and battle players online. But if you want the futuristic style without the zero-g, then Anshar Studios’ next virtual reality (VR) title Telefrag VR may suit. Today, the studio has confirmed that the videogame will be getting a multi-platform launch next week.

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CCP Returns to VR With Championship Update for Sparc

Peter Graham

It was a sad day in 2017 when one of virtual reality’s (VR) most prominent early supporters, CCP Games, which created titles like EVE: Valkyrie and Gunjack, decided to close studios and move away from VR development. In what could be the first sign of a return almost two years later, the studio has announced the first major update for PvP multiplayer Sparc, extending and enhancing its online features.

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Gory Gladiator Sim GORN to Leave Early Access Next Week

Peter Graham

Developer Free Lives released the rather brutal virtual reality (VR) gladiator simulator GORN onto Steam Early Access two years ago. Yesterday, the studio announced that an official launch will be taking place next week and that new content would feature. To mark the announcement Free Lives released a short teaser trailer showing one of the muscle-bound gladiators preparing for battle, putting on his helmet, grabbing a sword and waiting for the arena door to open.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Preview: Phantom: Covert Ops – A Sneaky Shoulder Workout

Peter Graham

British virtual reality (VR) specialist nDreams has quite the varied roster of titles under its belt, including The Assembly , Danger Goat and Shooty Fruity. The team are currently developing a new first-person shooter (FPS) called Phantom: Covert Ops, a stealthy experience with a rather unique movement mechanic for this style of videogame. And from first impressions, the title is looking very promising.

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Penn & Teller VR: F U, U, U & U Will Appear on PlayStation VR Today

Peter Graham

Last month Gearbox Software ( Borderlands 2 VR ) released Penn & Teller VR: Frankly Unfair, Unkind, Unnecessary & Underhanded, a social virtual reality (VR) experience to entertain and prank your friends for PC headsets and Oculus Quest. Now, the studio has announced that it’ll be releasing the title for PlayStation VR owners today. There’s no difference between the PC and PlayStation VR version of the videogame, with players having access over 12 tricks (or ‘BitsR