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ArcGIS Maps SDK for Unreal Engine Brings Real-World Data Into Unreal Environment

ARPost

From real to unreal, from unreal to real. ArcGIS Maps SDK for Unreal Engine blurs the distinction between the real world and the virtual world. of the ArcGIS Maps SDK for Epic Games’ Unreal Engine 5. Unreal Engine 5 is now enhanced with the dynamic global illumination power of Lumen.

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Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features

Road to VR

Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 Meta will support critical bug fixes for UE4 until the end of 2023, although devs can access UE4 resources and documentation on Meta’s GitHub repository even after the support is scaled back. for apps built for the Quest platform.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. At the time, the company had only added support to the Oculus Unity integration, meaning that developers building apps in Unreal Engine didn’t have access to the feature.

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Unreal Engine 5: A Tutorial for VR Designers 

XR Today - Virtual Reality

Unreal Engine, one of the leading creation tools in the digital development market, has its own selection of valuable VR modes and technologies specifically suited to virtual reality. The latest version of Unreal Engine, UE5 (Unreal Engine 5) shipped in April 2022 this year, after an initial period of early access in 2021.

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

” According to Oculus, that means only its OpenXR SDK will receive “full support” (like QA testing, bug fixes, and up-to-date documentation). The move begins with the v31 SDK update, in which Oculus is shifting to OpenXR as the “preferred API for all new applications going forward.”

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Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 Unreal Engine 4.20 The feature supports video input, calibration, and in-game compositing (including occlusion), though it doesn’t directly handle capture, so a third party tool will still be needed for capture or streaming. Documentation for the feature can be found here. On the AR front, UE 4.20

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NVIDIA announces Unity connector for Omniverse at GTC 2022

The Ghost Howls

The article is a summary of the most interesting information that came from our chat… including the mind blowing moment when I realized that with this technology, people in Unity and Unreal Engine could work together on the same project :O. Omniverse is the collaborative and simulation tool by NVIDIA. NVIDIA Omniverse.

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