Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs
Road to VR
JULY 18, 2018
Unreal Engine 4.20 and Google’s ARCore 1.2, Unreal Engine 4.20 The feature supports video input, calibration, and in-game compositing (including occlusion), though it doesn’t directly handle capture, so a third party tool will still be needed for capture or streaming. The post Unreal Engine 4.20
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