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An Unknown HTC Vive Headset Has Appeared in New FCC Filings

Road to VR

New regulatory filings for an unknown HTC Vive headset have appeared at the US Federal Communications Commission. Since the confused introduction of HTC’s Vive Cosmos headsets earlier this year the company has been laying low on the hardware front while Facebook has stolen much of the spotlight with Quest 2.

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HTC Vive & Lenovo Standalone Headsets to be Based on Qualcomm Reference Design, Components Detailed

Road to VR

Just about the only thing we know so far about the new Daydream standalone VR headsets in the works from HTC and Lenovo is that they are… in the works. Now however we’re getting a little more clarity about the hardware: both will be built around Qualcomm’s VR headset reference design.

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Apple Explains Vision Pro's Approach To VR Playspace Boundaries

Upload VR

The documentation does actually list "a virtual reality (VR) game" as an example use case of fully immersive experiences. According to that documentation, when you launch a VR app visionOS creates a 3×3 meter boundary centered on your head. If you move out of that zone, the VR app "stops" and you see real-world passthrough instead.

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Hands-on Vive Focus Plus Hand Tracking SDK

The Ghost Howls

While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. HTC is working on its own hand tracking solution since a while. With all those buttons and fields, you can simulate two hands inside Unity (Image by HTC).

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I Tried FundamentalVR’s Surgical Training And Things Did Not Go Well

VRScout

By employing a unique combination of haptic technology and hardware-agnostic software, Fundamental Surgery is able to deliver a genuine sense of touch when performing key surgical actions, interacting with specific medical tools, and operating on different tissue variants.

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HTC Releases Full Body Tracking Code for Use with Vive and Trackers

Road to VR

HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.

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Why are Artificial Intelligence and Virtual Reality the Perfect XR Pair?

XR Today - Virtual Reality

Virtual reality combines hardware and software to immerse users in digital environments for numerous use cases, including learning, entertainment, therapy, and others. Visitors to the immersive space can receive medical attention, advice, and documentation in real-time with the help of real staff and virtual, AI-powered chatbots.