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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

These days I’m carrying on some experiments with XR and other technologies. My early start with MR As you may know, I got started with passthrough mixed reality in 2019, far before Quest enabled the use of passthrough. But, paradoxically, I can do now much fewer experiments than before.

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Oculus Quest 2 passthrough now works without boundaries

The Ghost Howls

Today I made two little big discoveries about the Oculus Quest 2 that together mean that you can use this headset as an AR device whenever and wherever you want. Let me explain everything to you! Yes, I’ve also made a video about this article… you choose if reading it or watching it!

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Apple Vision Pro Hands-On: Very Good In Some Aspects, A Bit Bad In Others

The Ghost Howls

F inally, I have been able to put my hands on an Apple Vision Pro. Thanks to the very kind people of the Helsinki XR Center who let me spend more than one hour with it, and my buddy Gianni who let me have another half an hour, I managed to have enough time to play around with the device to have an informed opinion about it.

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SXSW: Hands-On with Temporal World and From The Main Square

The Ghost Howls

My time at SXSW is over, but I still want to write a few articles about what I tried there. And today I want to write a short post about two experiences that I’ve tried in the XR Showcase area: Temporal World and From The Main Square. Since I like strange things, I decided to go in.

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How to build your passthrough AR app for Oculus Quest in Unity

The Ghost Howls

I love passthrough augmented reality , because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. Since I love this, I would like to teach you how you can create such experiences yourself as well!

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Hands-On Review: AI and AR Art Instruction App Cupixel

ARPost

One of the first articles that I wrote as an official contributor to ARPost was about AR apps for aspiring artists. There’s a reason I haven’t done another article like that in the last four years. So, I was naturally skeptical when Cupixel crossed my desk. “If She gives you everything you need to do.

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HTC announces XR Suite and teases the future of collaboration and workplace

The Ghost Howls

This night I woke up at 3am to participate in HTC Vive’s event on ENGAGE because I read that it was an “HTC VIVE LAUNCH EVENT” and I was super-confident in the launch of the Cosmos XR or at least of the Cosmos Play. The full video is shown down in the article. The New Normal. Vive XR Suite.

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