Sat.Mar 30, 2024 - Fri.Apr 05, 2024

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Matt Miesnieks is back with ‘Dejavu’

AR Insider

It's dejavu for Matt Miesnieks who's back with a freshly minted company that launched at GDC 2024 as part of a16z‘s prestigious Speedrun accelerator cohort. AR Insider Editor at Large Emily Olman goes one-on-one with Miesnieks. This post appeared first on AR Insider.

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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

A few days ago I posted this video on my social media channels where I poured some biscuits from a real-world biscuit box into my VR kitchen to have some breakfast: So tasty… The video got some interest from the community and some people asked me how I did it. Since I’m always favorable about sharing knowledge, let me tell you the secrets behind this application, so that you can do your augmented virtuality application for your Quest, too!

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Hands-on: Apple Upgrades Personas for True Face-to-face Chats on Vision Pro

Road to VR

Apple today released ‘Spatial Personas’ in public beta on Vision Pro. The newly upgraded avatar system can now bring people right into your room. We got an early look. Much has been said about Apple’s Persona avatar system for Vision Pro. Whether you find them uncanney or passable, one thing is certain: it’s the most photorealistic real-time avatar system built into any headset available today.

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Lenovo, Qualcomm Partner for AI-Ready XR Training

XR Today - Virtual Reality

VirtualSpeech, an immersive training solutions provider integrating genAI technology to make responsive and personalized enterprise training scenarios, recently announced that it is teaming up with Lenovo and Qualcomm to launch its VR service on the ThinkReality VRX headset and Snapdragon Spaces ecosystem. By integrating VirtualSpeech XR learning solutions onto the enterprise focus headset, the firm can reach a “significant milestone” in achieving global scalability of its product.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Behind the Camera: Big Tech’s Silent War Over Spatial Computing

AR Insider

Seven of the ten largest companies in the world are racing to control what will become a foundational layer of the future of the internet: spatial computing. Nils Pihl breaks down the drivers and dynamics. This post appeared first on AR Insider.

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Classic RTS ‘Homeworld’ is Getting a Brand New VR Game for Quest Soon

Road to VR

FarBridge, the studio behind the classic real-time strategy franchise Homeworld, announced it’s releasing an all-new VR game for Quest, putting players in its iconic 3D space battles. The studio, which is working with Borderlands studio Gearbox , says Homeworld: Vast Reaches is an entirely new game (re: not a port or remaster) which has been designed from the ground up for VR in terms of controls, play-style, and optional mixed reality mode.

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Apple Vision Pro Now Has 3D 'Spatial Personas' For Virtual Hangouts & Meetings

Upload VR

Apple Vision Pro's long-anticipated 'Spatial Personas' feature is now available. Personas are Apple's realistic virtual avatars in visionOS, driven in real-time by the headset's eye, face, and hand tracking sensors. Since the headset's launch your Persona has appeared as a 2D virtual camera feed in any iPad or iPhone app that requests the selfie camera, as well as visionOS apps that integrate Personas such as FaceTime. 0:00 / 0:24 1× Spatial Personas in Apple's Freeform collaboration app.

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XR at SXSW: The Wow Factor

AR Insider

What were the biggest XR moments at SXSW this year? Charlie Fink was onsite, on stage and on the scene. He reports back with a highlight reel of spatial standouts. This post appeared first on AR Insider.

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PCIe 7.0 Draft 0.5 Spec Available: 512 GB/s over PCIe x16 On Track For 2025

Anand Tech

PCI-SIG this week released version 0.5 of the PCI-Express 7.0 specification to its members. This is the second draft of the spec and the final call for PCI-SIG members to submit their new features to the standard. The latest update on the development of the specification comes a couple months shy of a year after the PCI-SIG published the initial Draft 0.3 specificaiton , with the PCI-SIG using the latest update to reiterate that development of the new standard remains on-track for a final releas

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Netflix is Selling the ‘3 Body Problem’ Headset, But Sadly It’s Just a Prop

Road to VR

Netflix is selling the headset featured in its latest TV series 3 Body Problem, which heavily features characters accessing a shared virtual reality. Unfortunately, it’s just a prop—but it’s actually pretty cool as far as nonfunctional collectibles go. Sold direct from Netflix for $110 , it’s pretty clear from the price alone that the 3 Body Problem headset is just a high quality model, although it’s actually a little bit more than just a piece of plastic you can wear on

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BeefRaider XR: Become Lara Croft In Tomb Raider On Quest

Upload VR

I’ve been a fan of VR for a very long time but I never thought, back when I was sitting on my couch in the late ’90s playing the original Tomb Raider, that one day I would explore those ruins again in full VR. Now, 28 years after initial release, a talented team of VR modders has made it happen. Overview of BeefRaider XR Over the years Simon Brown (aka Dr.

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Reality Bytes: Apple, Discord & OpenAI

AR Insider

This week on Reality Bytes, we clone our voice with OpenAI, test out advertising on Discord, and get spatial with the MLB on Apple Vision Pro. This post appeared first on AR Insider.

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Samsung Unveils CXL Memory Module Box: Up to 16 TB at 60 GB/s

Anand Tech

Composable disaggregated data center infrastructure promises to change the way data centers for modern workloads are built. However, to fully realize the potential of new technologies, such as CXL, the industry needs brand-new hardware. Recently, Samsung introduced its CXL Memory Module Box (CMM-B), a device that can house up to eight CXL Memory Module – DRAM (CMM-D) devices and add plenty of memory connected using a PCIe/CXL interface.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Meta Now Requires Mandatory Age Confirmation on Quest Headsets

Road to VR

Meta announced it’s adding an obligatory age confirmation feature on the Quest platform, which in addition to asking you for your real birthday, could also put up a hard barrier on younger users accessing apps that aren’t age appropriate. Within the next few days users will be prompted in-headset to confirm their age by re-entering their birthdate, which essentially divides users according to three specific age groups: adults, teens and preteens.

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EON Reality Introduces the EON-XR Portal: Transforming Education with Immersive Simulation-Based Learning

EON Reality

IRVINE, CA — April 6, 2024 — EON Reality, the global leader in spatial artificial intelligence for knowledge transfer, unveils its latest innovation in educational technology: the EON-XR Portal. This state-of-the-art platform marks a pivotal shift from conventional, text-based education to an immersive, experiential learning environment that has long been the dream of futurists and is now a reality.

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Spatial Beats: The Spatial Era Turns 10

AR Insider

Meta Reality Labs Celebrates 10 years, OpenAI clones your voice, and Apple clones your persona. We have these and other happenings from the spatial spectrum through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Rapidus to Get $3.9 Billion in Government Aid for 2nm, Multi-Chiplet Technologies

Anand Tech

Rapidus, a Japan-based company developing 2nm process technology and aiming to commercialize it in 2027, will receive a huge government grant for its ongoing projects. The Japanese government will support Rapidus with subsidies totaling ¥590 billion yen ($3.89 billion). In addition to developing its 2nm production node and spending on cleanroom equipment, Rapidus will also fund the development of multi-chiplet packaging technology.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Vision Pro is Hands-down the Best Movie Experience You Can Have on a Plane

Road to VR

After an eight hour flight, I can say that Apple has largely nailed the Vision Pro use-case of movie watching on a plane. But a few key improvements stand to make it more widely appealing. Nobody looks forward to an eight hour flight. Whether it’s sleeping or reading or working, people want a way to pass the time and distract themselves from the noisy cabin, turbulence, and the general feeling of being packed into a metal tube like sardines.

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EON Reality Introduces EON-XR 10: A Magical Leap Forward in Education Where Knowledge is a Human Right

EON Reality

IRVINE, CA — April 6, 2024 — In an ambitious stride towards educational equity, EON Reality unveils its latest marvel, EON-XR 10, an experiential learning platform that brings the thrill of discovery to every corner of the globe. Upholding the credo “Knowledge is a Human Right,” EON-XR 10 is a spellbinding fusion of virtual reality and AI, designed to make learning an enchanting journey accessible to all.

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Silent Slayer Hands-On: Schell Games Builds Tension While Hunting Vampires

Upload VR

Silent Slayer may be a stationary game, designed to be played while sitting down, but that didn’t stop me from breaking a sweat as I tried to end vampires in their sleep. Schell Games’ upcoming horror game wasn’t the usual creep-filled jumpscare fest you might expect from VR horror. Instead, it reflects the studio’s consistently innovative spirit as it eschews trends in horror game design for something a bit more fresh and compelling.

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The be quiet! Straight Power 12 750W PSU Review: Proficient Platinum Power

Anand Tech

In the arena of PC components, Be quiet! is a name synonymous with excellence, known for its fusion of silent functionality and exceptional performance. The company's broad range of products, from high-end power supply units (PSUs) to sophisticated cases and cooling solutions, including both air and liquid options, is crafted with a keen eye on reducing noise while maximizing efficiency.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Hellblade: Senua’s Sacrifice’ Studio Has No Plans to Support VR for Upcoming Sequel

Road to VR

Ninja Theory, the studio behind award-winning VR-supported game Hellblade: Senua’s Sacrifice (2017) , says there are currently no plans to bring its upcoming sequel to VR. Unlike the first game, which brought PC VR support in a free update in 2018, it doesn’t appear we should hold out hope for a similar release for the upcoming sequel Senua’s Saga: Hellblade II.

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The Best Generative AI Tools Transforming Education

Bernard Marr

Whether you’re a schoolteacher or university student, a workplace upskiller or a lifelong learner, there are generative AI tools you can use to make education more accessible, efficient and affordable. Generative AI is great for structuring and communicating information in ways that make it easy to understand and absorb as well as providing answers it can be used to generate interactive learning experiences such as chatbots that can bring learning to life, or even roleplay as historical characte

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Apple Enhances Persona Avatar System

XR Today - Mixed Reality tag

Apple Vision Pro’s latest update optimises the device’s persona remote immersive communication feature, further boosting the device’s potential of bringing immersive conferencing features to the productivity-focused device. Since the Vision Pro’s debut, Apple’s Persona system has faced some ridicule over its uncanny qualities – although despite this reception, the device generally garnered positive feedback for its design, and less so its price.

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Runaways Is A Spatial Endless Runner On Apple Vision Pro

Upload VR

Runaways is a spatial endless runner designed specifically for Apple Vision Pro. Recently shown at South By Southwest, Runaways by Beyond Games describes itself as a skill-based endless runner with fast-paced gameplay. As Hank, your goal involves escaping from a tentacle-infested planet after ditching the mines of ExHume 8 by finding the exit portal.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly