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Oculus’ New 360 Capture SDK Lets You Create and Share In-Game 360 Videos and Photos

Road to VR

Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.

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How XpertVR Is Changing the Face of Traditional Research With Virtual Reality

ARPost

Over the years, they considered 360 video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. For example, they made an immersive environment in Unity to test custom furniture models. They’ll be adding more tools and features in the coming months. ?.

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Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Road to VR

Apple may not hold the majority of the PC market, but among certain sectors its hardware and software are nearly industry standards. Apple is positioning the new iMac Pro—available this Thursday starting at a cool $5,000—as an ideal machine for VR content creators (both 360 video and real-time).

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KLM’s Chris Koomen teaches us how to use AR/VR in the civil aviation sector

The Ghost Howls

During all these months, I had the occasion of reading on Linkedin about all his cool prototypes and enterprise solutions that he and his colleagues have developed inside the company, ranging from 360 videos to hand-tracked training solutions with the Quest, not to mention XR entertainment solutions for airplane passengers.

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The VRScout Report – The Week in VR Review

VRScout

PlayStation looks to an arcade rollout, Shazam goes augmented, AMD wants to go wireless, HTC Viveport’s new subscription service, the investment & funding wrapup, and more… You can enjoy the full audio recording below: IT’S NOW WAY EASIER TO COMBINE 360 VIDEO AND ANIMATION. THE INVESTMENT & FUNDING WRAPUP. in funding.

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Unity and Unreal VR SDK Support. VR Video Editing in Final Cut Pro X.

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OSSIC CEO on Why the Future of Music is Immersive & Interactive

Road to VR

We do a deep dive into immersive audio on today’s podcast where Riggs explains in detail their audio rendering pipeline and how their dynamic calibration of ear anatomy enables their integrated hardware to replicate near-field audio objects better than any other software solution.

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