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China Wants To Ship 25 Million VR Headsets By 2026

VRScout

According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy. The research firm International Data Corporation (IDC) reports that China shipped roughly half-a-million VR headsets in the first half of 2022. Credit: Bloomberg.

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Will VR Revenue Exceed $28 Billion by 2026?

ARVR

billion in 2026, a 28.3 Entitled VR Global Revenue Forecast, 2021–2026 , the report examines VR revenue totals and subsegments?—?including Consumer spending (hardware and software) holds a leading share of VR revenues with an estimated $7.25 link] Will VR Revenue Exceed $28 Billion by 2026? billion in 2021 to $28.8

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Will XR Revenue Exceed $100 Billion by 2026?

ARVR

billion in 2026, a 39.7 Entitled XR Global Revenue Forecast, 2021–2026 , the report examines XR revenue totals and subsegments — including AR and VR. This is driven by enterprise AR hardware and software that boosts productivity through line-of-sight guidance. billion, driven by gaming-dominant VR hardware and software spending.

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Will Headworn AR Revenues Exceed $35 Billion by 2026?

ARVR

ARtillery Intelligence publishes its five-year outlook for AR glasses hardware and software revenues. - billion in 2026, an 80.7 Entitled Headworn AR Global Revenue Forecast, 2020–2026 , the report examines glasses-based AR revenue totals and subsegments? Will Headworn AR Revenues Exceed $35 Billion by 2026?

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How Much Do Consumers Spend on VR?

AR Insider

billion by 2026. How does that break down by hardware, software, and competitor market share? According to ARtillery Intelligence estimates, global consumer VR spending is projected to reach $18.4 We examine in the latest Behind the Numbers. This post appeared first on AR Insider.

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How Much Do Consumers Spend on Mobile AR?

ARVR

billion in 2026, a 23.8 It doesn’t include software and services that help businesses develop consumer AR (covered here ). billion in 2026, a 25.3 billion by 2026. billion projected revenue for AR-influenced physical goods in 2026 is only .4 So what did the latest forecast uncover? billion in 2021 to $36.26

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AR Briefs, Episode 65: Mobile AR Revenue Outlook

ARVR

That includes several subsectors and moving parts such as consumer spending, enterprise spending, enablement software, and AR marketing. billion in 2026. billion by year-end 2026, with varying market shares across the above platforms. billion by 2026. billion in 2026. billion in 2021 to $36.26

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