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VR Content Revenue Grew by 30% in 2020, Becoming Media’s Fastest-growing Market

Road to VR

All major entertainment and media types were taken into account, including the worst performers in 2020: traditional print and broadcast television. PwC’s Global Entertainment & Media Outlook 2021–2025, Omdia | Image courtesy PwC. billion by 2025. billion in annual revenue by 2025. billion, or 31.7%

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

The second key year is 2025. In 2025, China wants to be the worldwide leader of Virtual Reality. If I remember well, some company in China was already experimenting on cloud rendering for the HTC Vive, so users could spare buying a VR-ready PC. Education : VR can make education more efficient and more entertaining.

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Jesse Schell: Predictions for VR and AR in 2025

UploadVR Between Realities podcast

Jesse Schell, CEO of Schell Games and professor at the Entertainment Technology Center at Carnegie Mellon University, is one of the game industry’s finest speakers. He gave a talk about his predictions for VR and augmented reality for 2025 at the Augmented World Expo last week in Santa Clara, Calif. billion market by 2025.

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Queen’s University Announces Dedicated VR Medical Training Center

VRScout

Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in order to develop more useful content for future classes. billion by 2025.

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Big News From Meta, Samsung, Microsoft, and HTC VIVE

XR Today - Mixed Reality tag

Groups like Microsoft are leveraging a collapsing military contact to keep its IVAS device lineup alive for further funding, and HTC VIVE took note to explain the importance of enterprise end-users in discussion with the World Economic Forum. Meta’s Q2 Earnings, Startup Program, and Quest Security Upgrades It was a busy month for Meta.

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What Made VR Gaming Highly Popular

ARPost

Games, as one of the prime sources of entertainment, could be more prominent by becoming more interactive and immersive. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place.

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Editorial: This VR cycle may take more time than expected

The Ghost Howls

PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. The device will be available next year only in the US, then at the end of the year in other countries (like the UK), making me think that a more global rollout may happen in 2025. Let me tell you why. None of them made XR to skyrocket.

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