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VR Content Revenue Grew by 30% in 2020, Becoming Media’s Fastest-growing Market

Road to VR

All major entertainment and media types were taken into account, including the worst performers in 2020: traditional print and broadcast television. PwC’s Global Entertainment & Media Outlook 2021–2025, Omdia | Image courtesy PwC. billion by 2025. billion in annual revenue by 2025. billion, or 31.7%

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#1352: Felix & Paul Studios Secures Funding for Next LBE VR + Apple Vision Pro’s Focus on Entertainment

Voices of VR

On February 13, 2024, Felix & Paul studios announced that they had secured multi-million dollar financing for their next Location-Based Entertainment (LBE) VR experience that was their “most ambitious project yet” and based upon a brand-new IP that’s set to launch in 2025.

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The Apple Car Could Feature VR Technology And No Windows

VRScout

On May 3rd, 2022, Apple filed a patent with the United States Patent & Trademark Office for an in-car VR entertainment system that utilizes the motion of the vehicle to further immerse passengers in their in-headset experiences. That said, the most recent patent might be the company’s most interesting one yet.

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Felix & Paul Studios Secures Multi-Million Dollar Financing for Next Location-based VR Experience

Road to VR

The yet unnamed LBVR experience, which is set to launch in 2025, is being couched as the studio’s “most ambitious project yet.” “Their support strengthens our commitment to the evolution of digital entertainment. .” “Their support strengthens our commitment to the evolution of digital entertainment.

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Three Ways VR And Gaming Are Driving Modern Edutainment

VRScout

For kids who are spending the majority of their time at home, VR edutainment offers an immersive escape that’s as entertaining as it is educational. While some experiences might skew educational – those that blend entertainment and elements of gaming will win. . By the Numbers . Image Credit: Adobe XD.

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South Korea Is Building Its Own K-Pop Metaverse

VRScout

billion into digital technologies by the year 2025; 9% ($2.2 Further, South Korea’s entertainment industry has embraced virtual concerts, and is developing a K-pop metaverse. billion into metaverse-related technologies such as cloud and blockchain by 2025.

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Gundam Metaverse In Development By Bandai Namco

VRScout

The primary goal, according to BNE (Bandai Namco Entertainment), is to help fans of the brand connect with each other through virtual concerts, movies, live events, and other social VR experiences. ” Connecting fans through its IP.